7 ITEMS AND DENIZENS/NPCs
7.1 Denizens Some general info about denizens/NPCs/mobiles. 7.1.1 Humgii Waste not, want not. 7.1.2 Denizen Returns 7.2 Gold The syntax for interacting with gold. 7.3 Sigils Useful, magical symbols. 7.4 Loyalty Read about making mobiles loyal to you. 7.4.1 Naming Naming your loyals. 7.5 Doors The syntaxes for interacting with doors. 7.6 Locks The syntaxes for interacting with locks. 7.7 Keys Keys and how to copy them. 7.8 Buckets A fire fighter's chief tool. 7.9 Questitems Read how quest items differ from normal items. 7.10 Throwing Learn how to throw things at or to people. 7.11 Pocketbelts A very useful item to store quantities of plants. 7.12 Clothing The variety of clothes in Achaea. 7.12.1 Outfits A way to wear/remove groups of clothing at once. 7.13 Groupingitems Some items can be 'grouped' and treated as one. 7.14 The Rift A personal, trans-dimensional storage place. 7.15 Seasone Friendly filler of vials and elixirs near Thera. 7.16 Inks Inks, their uses, Tattoos, Runelore, & Vinci. 7.17 Bodypiercing Who wouldn't want to stick holes in their skin? 7.18 Drugs Become a junkie if you're dumb enough. 7.19 Heraldry Blazons, Coats of Arms, the Family Escutcheon! 7.20 Cosmetics (and perfumes!) 7.21 Light Things that need lighting, and a bit about them. 7.21.1 Breathing Fire You know you want to; if only you could. 7.23.1 FurnitureCommands Commands to buy, and then use. 7.23.2 FurniturePlacing Some limited ways to place and coordinate. 7.23.3 Beds The ultimate in privacy. 7.25 Relics Unique items of great power. 7.26 Hunting Killing denizens for experience and gold. 7.27 Quivers Safely store your arrows. 7.29 Collections Minipet and Battle Figurine collections. 7.30 Cognition Expand your minipet and pet reactions! 7.30.1 AI Ethics A note from our CEO. 7.30.2 Cognition FAQ Answers to common Cognition questions. 7.30.3 Cognition Rules Some brief rules regarding Cognition. 7.30.4 Cognition Personality Setup the personality in Cognition. 7.30.5 Cognition Kpages Knowledge pages for Cognition.