Achaea Help Files
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19.10.23 Legends Deck
The deck of legends is a set of playing cards boasting an array of weird and wonderful powers. These are obtained via giftbags and other promotional items and begin life as a simple decorated sleeve which, when unwrapped, reveals the image of a famous figure from Achaean history. Each card belongs to a specific suit, and each suit also has a joker card. Details on the cards, sleeves, and decks are outlined below: A deck of mystical cards - These decks are awarded the first time you UNWRAP a decorated sleeve (see below), and are used to store and activate the mystical cards of Achaean legends! - LEGENDDECK SHOW to list your deck's contents. - LEGENDDECK DRAW <cardname> [target] to activate a card. - LEGENDDECK ADD <card> to add a held card to the deck. - LEGENDDECK REMOVE <card> to remove a card from the deck. only when the card is fully charged. does not apply to jokers. A decorated sleeve - UNWRAP these sleeves to reveal one of the mystical cards of legends! - The sleeves reset until unwrapped and cannot be traded. A playing card featuring <name> - These are the cards obtained from the decorated sleeves. - Once unwrapped, cards can be traded in (ARTEFACT <card#> TRADEIN). - Alternatively, cards can be traded to players. - There are four face cards in each suit, each with a unique effect. - Each suit also has a joker card. - These Joker cards can be drawn for another card in their suit and they'll add one charge to it (if not already at max). The Tsol'teth Suit (Nemesis collection): --------------------------------------------- 1. Agith'tai: Grants a defence that lasts 30s which has a chance to give focus afflictions delivered to you to the attacker as well. 3 charges, regenerates one every 2 hours. 2. Agith'maal: Teleports you to before the ruins of Seleucar from anywhere on the Prime Material Plane (not on a ship). Blocked by monolith. Not functional from outer islands. 2 charges, regenerates 1 per hour. 3. Ama-maalier: Make yourself immovable for 10 seconds (including by yourself). 3 charges, regenerates 1 per hour. 4. Parni: Give hatred affliction lasting 20 seconds to a target. 3 charges, regenerates 1 per hour. (JOKER) Ithin'urai: Regenerates 1 charge every 12 hours. The Seleucarian Suit (Salvation collection): --------------------------------------------- 5. Severian: Gives the steelmind defence to all mutual allies that stand in your location. 5 charges, regenerates 1 per hour. 6. Lucaine: Gives you the trueblind affliction for 20 seconds. Also gives you significant bleeding on a periodic tick while under such blindness. 3 charges, regenerates 1 per hour. 7. Catarin: Heal the health of everyone in your location. 5 charges, regenerates 1 per hour. Does not heal yourself, and has a mana cost. 8. Nicator: Grants a 30% experience boost to all groups led by you. The defence lasts 30 minutes. 5 charges, regenerates 1 per hour. (JOKER) Mycale: Regenerates 1 charge every 12 hours. The Saviours Suit (Salvation collection): --------------------------------------------- 9. Yudhishthira: Melt an icewall in a direction. 1 second balance. 4 charges, regenerates 1 per hour. 10. Matic: Your next attack will guaranteed to be a high end crit. 3 charges, regenerates 1 per hour. 11. Ashaxei: Travel to a mutual ally (not on a ship) but on any plane. Stopped by monolith on either end. 1 charge, regenerates every 8 hours. 12. Sycaerunax: DRAGONFORM ONLY On dying via any means, you will be fully restored and fight on for another 10 seconds. After that 10 seconds ends, you will immediately die and embrace death. 3 charges, regenerates 1 per hour. (JOKER) Alcibiades: Regenerates 1 charge every 24 hours The Betrayed and Betrayers Suit (Nemesis collection & Damned collection): --------------------------------------------- 13. Slith: Stun all souls in room for 15 seconds. A soul stunned in this way has a short immunity after being unstunned before they may be stunned again. 3 charges, regenerates 1 per hour. 14. Pazuzu: Summon a blood rain with similar effects to a stormfront, preventing magical travel into the location from more than one room away. Lasts 1 minute. 3 charges, regenerates 1 per hour. 15. Enheduanna: Target a corpse, destroying it and dealing massive mana damage to the originator of said corpse if they are currently a soul. 5 charges, regenerates 1 per hour. 16. Ugrach Determine roughly where someone who has embraced death is in the death sequence. Infinite charges. (JOKER) Han-Silnar: Refreshes charges of the others in the suit. Regenerates 1 charge every 12 hours. The Islanders Suit (Nemesis collection): --------------------------------------------- 17. Lordan: DRAW this card while aboard a ship and your vessel shall gain a bonus to both its ability to plunder and its ability to resist the plundering of enemy pirates for 20 minutes. 18. Yuthka: DRAW this card for someone in the local area and you will turn into a meteor arrow, soaring through the sky to strike down your target. You will soar to a room in the sky before falling down onto your target, if they are outdoors and in your area, flying into them with all the effects of a meteor arrow! If you cannot reach your target, you will fall back to the room you left from, and you may also be pulled down from this room by use of the tentacle tattoo or similar effects. 4 charges, regenerates 1 per hour. 19. Arsentar: DRAW this card for an unfortunate soul and if that person dies in the next 12 seconds, you will gain a large amount of your health back. 2 charges, regenerates 1 per hour. 20. Trixy: Syntax: LDECK DRAW TRIXY WITH <#> GOLD ON <RED|BLACK> If you wager your gold on red, you will be transported to the roulette table in Mysia. If you wager your gold on black, you will be transported to the roulette table in New Thera. There is no minimum on this wager, and usual maximums apply. This will require full health and mana, and respects all normal hinder. Upon arriving at your destination, you will find yourself richer or poorer! Good luck! You do not have to be at a roulette table to use this card, but you do have to be on the same plane and not on outer islands. 3 charges, regenerates 1 per hour. (JOKER) Vultubus: Refreshes charges of the others in the suit. Regenerates 1 charge every 12 hours. The Ancients Suit (Historical collection): --------------------------------------------- 21. Vellis: DRAWing this card will pull people down from trees or flying elevation! This card has 4 charges and recovers 1 per hour. 22. Black Boar: DRAW this card to give everyone in your group (including yourself) level 3 health regeneration! You must be the leader of the group when you draw this card. Duration of regeneration will be between 3-5 minutes. This overrides other forms of levelled health regeneration. This card has 2 charges and recovers 1 every 2 hours. 23. Seasone: DRAW this card FOR ELIXIR or FOR POISON Poison will hit everyone in the room with two doses of loki. This includes yourself. Elixir boosts your health elixir's effectiveness by 10% for 5 minutes. This card has 3 charges and recovers 1 per hour. 24. Rurin: DRAW this card to restock a denizen shop to maximum capacity! This only works for shops where you use WARES not ASK <denizen> WARES. This card does not affect the Itinerant Bazaar or commodity shops. This card has 1 charge and will recover it 2 hours after use. (JOKER) A Sheep: The Sheep card boosts the charges and reduces the cooldowns of the cards in this suit! The Originals Suit (Historical Collection): --------------------------------------------- 25. Haidion: When drawing this card against a target, their celerity will be locked to your own. This essentially means that however fast you move, that person also moves at that same speed. Lasts between two and five minutes. 3 charges, recovers 1 per hour. 26. Maran: When drawing this card, you will create a barrier in the location that lasts for 1 minute. This barrier has 5000 health and will absorb 25% of all damage on anyone in the room (including your enemies). When it runs out of health or the timer expires, the barrier disappears. There is a cooldown on a room before this may be cast again. If the caster isn't alive and present the barrier will fail. Unblockable damage bypasses the barrier, as do very large damage hits (essentially, this means it will not function against finishers). 2 charges, recovers 1 per hour. 27. Covenant: By drawing this card, you may inflict a special battlerage attack against a target, delivering the CHARMED status half of the time and the RECKLESS status the other half. 3 charges, recovers 1 per hour. 28. Aringar: You may draw this card to strip the shield from a target in your line of sight. 4 charges, recovers 1 per hour. (JOKER) Harlequin: Refreshes charges of the others in the suit. Regenerates 1 charge every 12 hours. The Impudent Suit (Renowned collection): --------------------------------------------- 29. Maklak: Summon an icewall in line of sight LDECK DRAW MAKLAK NE 2 places an icewall 2 rooms to the northeast. 4 charges, regenerates one per hour. 30. Xylthus: Bind a denizen in a similar manner to a battlerage stun. LDECK DRAW XYLTHUS <target> 3 charges, regenerates one per hour. Not effective on "boss" level enemies. 31. Morimbuul: Shrug off denizen ropes or bindings for five minutes. 3 charges, regenerates one per hour. 32. Zh'risia: DRAW this card and all present will be set ablaze. 3 charges, regenerates one per hour. (JOKER) Hycanthus: Refreshes charges of the others in the suit. Regenerates 1 charge every 12 hours. The Aesthetes Suit (Renowned collection): --------------------------------------------- 33. Murad: Use your name as a forging descriptor! For example, "Makarios's venomous lash", or "Nicola's spiked platemail". Each charge represents a name use. 1 charge, regenerates one per hour. 34. Bakios: DRAWing this card will confer a random flask effect upon the user. 3 charges, regenerates one per hour. 35. Maim: Create a miniature sculpture of another player. LDECK DRAW MAIM <target> Sculpture lasts 30 minutes. BREAK SCULPTURE to travel to the player depicted. Travel is prevented by monolith sigils. 3 charges, regenerates one per hour. 36. Reinhold: DRAW this card to produce a random food item from the NDS cooking list! 4 charges, regenerates one per hour. (JOKER) Makesh: Refreshes charges of the others in the suit. Regenerates 1 charge every 12 hours. The Intrepid Suit (Renowned collection): --------------------------------------------- 37. Horald: Have a chance to reduce your next ship weapon fire balance by 20%. This fades after 3 successful firing reductions. 3 charges, regenerates one per hour. 38. Icosse: DRAW this card to gain a reflection! 3 charges, regenerates one per hour. 39. Aran'kesh: DRAW this card to summon a vulture nest. The nest can hold up to 10 unique items. SHAKE nest to send it away. Nest will never decay or resets and will always be safe. Nest will not preserve any item within, commodities will decay. 3 charges, regenerates one per hour. 40. Vulkuz: Place a random trap in the location. Clothesline, horseshoe, or noose. This trap will target your enemies. This trap cannot be dismantled. 2 charges, regenerates one per hour. (JOKER) Boulder: Refreshes charges of the others in the suit. Regenerates 1 charge every 12 hours. The Lovers Suit (Loveless Collection): --------------------------------------------- 41. Rudolpho: DRAW this card to bring about a stuttering effect to the current location. This lasts for approximately one minute. Says, tells, and shouts are affected. This includes effects like raido and wings but does NOT prevent Call for Help. 2 charges, regenerates one per hour. 42. Camilla: DRAW this card and all mutual allies present will immediately begin following you. 4 charges, regenerates one per hour. 43. Anna: DRAW this card and your current room becomes private for one minute. 1 charge, regenerates one every five hours. 44. Travian: DRAW this card against a target and both of you will gain the lusted status with each other. 3 charges, regenerates one per hour (JOKER) Maros: Refreshes charges of the others in the suit. Regenerates 1 charge every 12 hours. The Estranged Suit (Loveless Collection): --------------------------------------------- 45. Maya: DRAW this card and the next tattoo the user receives, whether inked by themselves or another, via any means, will complete instantly. NOTE: This does not work with starburst tattoos. The tattoo must be inked within one hour of the card use. 3 charges, regenerates one every hour. 46. Belladona: To use this card, simply DRAW <card> <recipient>, and if you are standing inside a postal office, you may request the return of any letter or parcel that you regret having sent to them, provided the recipient has not yet received it. 2 charges, regenerates one every hour. 47. Zsarachnor: DRAW this card against a target while specifying the name of another adventurer, and the target will consider that person as a personal enemy for 30 seconds. e.g DRAW ZSARACHNOR NICOLA ICTINUS and Nicola will enemy Ictinus. They will betray even against a former ally, and will be unable to unenemy the adventurer for the duration, after which their allegiance will return to its previous state. The target adventurer must be in the room with you - the adventurer you wish them to enemy need not be. 2 charges, regenerates one every 2 hours. 48. The Horror: DRAW this card against a target and your name will shrink from their lips and mind. For one Achaean month, the target will be unable to speak your name aloud. For half an Achaean day, they will be unable to recall your name to communicate it telepathically as well. You need not be in the room with the target, though you may only affect one target at a time. 1 charge, regenerates one every 30 hours. (JOKER) Sallust: Refreshes charges of the others in the suit. Regenerates 1 charge every 12 hours. The Animals Suit (Historical Collection) --------------------------------------------- 49. Patches: LDECK DRAW PATCHES <target> Inflicts 30 seconds of no waterwalk enchantments or water weird defences. Other methods of crossing water function as normal. 2 charges, regenerates one per hour. 50. Scorn: DRAW this card in a direction, and be informed of all who stand in the target room's area, whether your own or another area. This card shares the same limitations as fullsense. Incurs a one second balance loss. 8 charges, regenerates one per hour. 51. Grimlath: DRAW this card and benefit from the PACING defence for a period of two minutes. 5 charges, regenerates one per hour. 52. Chenubis: DRAW this card and be transported to the peak of Mount Nicator. You must be on the Prime Material Plane and Continent of Sapience. Travel is blocked by monolith and has similar health and mana requirements to the Agith'maal card. Using this card incurs a 2 second balance cost. 2 charges, regenerates one per hour. (JOKER) Penelope: Refreshes charges of the others in the suit. Regenerates 1 charge every 12 hours. The Scrappers Suit (Loveless Collection) --------------------------------------------- 53. Jovan: DRAW this card and be informed of all infamous characters currently in the realms, including their level of infamy. 5 charges, regenerates one per hour. 54. Elma: LDECK DRAW ELMA <scrapper> and reset the cooldown on that scrapper's ability to consume treats. 1 charge, regenerates one every 24 hours. 55. Wavel: DRAW this card against a target, and you will call upon the Chief Inspector's deductive skills to persistently locate them. This ticks every 8 seconds for 72 seconds (9 times in total), and will passively farsee the target in each case with unique flavour. The limitations on this card are identical to the FARSEE ability, and it respects effects that improve it. 4 charges, regenerates one per hour. 56. Yozhik: DRAW this card in a direction to create a thornwall! The wall of thorns deals damage and some bleeding when passed through. This respects the presence of all other wall types and will not stack with them. 3 charges, regenerates one per hour. The Knights Suit (Salvation Collection) --------------------------------------------- 57. Caerid: DRAW this card at a mutual ally and for the next 10 seconds, you gain the numbness defence. When this ends, the user takes standard numb damage but the ally takes double. 1 charge, regenerates 1 per hour. 58. Kemnast: DRAW this card to destroy a player corpse on the ground and regain 30% health and mana. This does not cost balance but does not work on special corpses (vivisect, aurify, heartseed, etc). 5 charges, regenerates 1 per hour. 59. Davis Kephry: DRAW this card at someone and you will come to their defence in a similar fashion to a knight. This shares identical restrictions with the knight ability. 3 charges, regenerates 1 per hour. 60. Sir Temelin: DRAW this card and sense where everyone is burrowed on your current continent. Also informs you of how deep they are. 3 charges, regenerates 1 per hour. (JOKER) Odysseus Rani: Refreshes the charges of others in the set. The Spiritsoul Suit (Forests Collection) --------------------------------------------- 61. Clio: DRAW this card to create a map of Sapience's forests. The user can touch this map while specifying the name of a forest spirit to be transported to the forest associated with that spirit, similar to Universe tarot. 2 charges, regenerates 1 per hour. 62. Erato: DRAW this card at an adventurer and they will be thrown into the trees if there are trees present. 3 charges, regenerates 1 per hour. 63. Eupheme: DRAWing this card pacifies all non-boss animal denizens in the location. This does not prevent aggressive denizens from becoming aggressive again. 3 charges, regenerates 1 per hour. 64. Calliope: DRAWing this card bestows the SLOTH metamorphosis upon the user. This confers use of the REST ability to regenerate endurance. 3 charges, regenerates 1 per 2 hours. (JOKER) Thalia: Refreshes the charges of others in the set. The Spiritheart Suit (Forests Collection) --------------------------------------------- 65. Urania: DRAW this card to blanket the area in fog for four minutes. Must be a valid area (no wilderness, ships, mines, etc) 1 charge, regenerates 1 per 2 hours. 66. Polyhymnia: DRAW this card to force everyone in the clouds area to move in a random direction. This will affect the upper skies and far above the skies locations, in addition to the standard clouds rooms. This forced movement is blocked by any effects that would prevent you being beckoned, on a per person basis. 2 charges, regenerates 1 per hour. 67: Euterpe: DRAW this card to cause anyone burrowed in your location or those adjacent to be forced back to ground level from any depth. 3 charges, regenerates 1 per hour. 68: Terpsichore: DRAWing this card invokes fear on all mounts in the location, similar to a Bard's MARCH. This does affect the user's mount. 1 charge, regenerates 1 per hour. (JOKER) Melpomene: Refreshes the charges of others in the set. The Hunterblood Suit (Hunt Collection) --------------------------------------------- 69: Hippo: DRAW this card to throw someone in a specified direction. This can be stopped by standard antibeckon strategies (walls, block, prone etc). 2 charges, regenerates 1 per hour. 70: Leopard: DRAW this card with a given direction to freeze ground in that adjacent location. 3 charges, regenerates 1 per hour. 71: Eagle: Grants 10% lightning resistence when flying, lasts 1 minute. This will show on DEFS as eaglelegend. 3 charges, regenerates 1 per hour. 72: Centaur: DRAW this card targetting someone in the sky above you and pull them down like a tentacle tattoo. Instead of balance knock it can do one of the following (same chance for each to occur): Balance knock like tentacle/A short stun/Entangle(ropes) 3 charges, regenerates 1 per hour. (JOKER) Eel: Refreshes the charges of others in the set. The Huntersoul Suit (Hunters Collection) --------------------------------------------- 73: Bear: DRAW this card to sense everyone afflicted with the stink affliction. Works across planes, but not on people in beds and similar no-farsee locations. 5 charges, regenerates 1 per hour. 74: Scorpion: DRAW this card with a direction and it will put firewalls in that direction's line of sight up to 3 rooms away if a wall can be raised. 2 charges, regenerates 1 per hour. 75: Alligator: DRAW this card to significantly reduce the effect of currents upon you while its in play. Effect lasts 1 minute. This will show on DEFS as alligatorlegend. 3 charges, regenerates 1 per hour. 76: Wolf: DRAW this card to grant yourself the wolflegend defence. This defence lasts 40 seconds. If you strike someone's parry while you have this defence, you will passively cure an affliction. This cure has a 30 second cooldown. 1 charges, regenerates every 2 hours. (JOKER) Jarbo: Refreshes the charges of others in the set. The Catacombs Suit (Damned Collection) --------------------------------------------- 77: Rhuzios: DRAW this card at a target to wrap them in bandages for 3 minutes. If they true die in your room (and a corpse that can be picked up would be generated), you will pull the corpse straight into your inventory. 2 charges, regenerates 1 per hour. 78: Dreyvos: DRAW this card and the next poison based attack to hit you will deal zero damage. This effect fades naturally in 1 minute if it is not triggered. 2 charges, regenerates 1 per hour. 79: Ulgase: DRAW this card to teleport yourself to a random graveyard (some more unpleasant than others!). Can only be drawn upon Sapience and is blocked by a monolith (and respects room hinders) 2 charges, regenerates 1 per hour. 80: Malvoc: DRAW this card and for each soul in the local area you will be healed for 5% of your hp and said souls mana will be halved. For each ten present you will also be cured of an affliction. 1 charges, regenerates every 2 hours. (JOKER) Slug: Refreshes the charges of others in the set.