Achaea Help Files

Achaea has hundreds of help files to you learn about Achaea. This is a copy of the in-game help file structure. HELP in-game will show you this same menu.


Sigils are small, magical symbols that may be attached to items, or dropped on
the ground. They have a variety of effects: a flame sigil makes an item safe
from certain attacks that try to rob you of items; a fist sigil helps you hold
on to a weapon. You may obtain sigils from city marketplaces or from someone
who holds the Conjuration tradeskill.

For those sigils which must be attached to something, you may ATTACH <sigil> TO

For fist sigils attached to a Mage's Elemental Staff, you may DETACH <sigil>
FROM <thestaff>.

Shape         Effect
Fist          When ATTACHED to an item, it cannot be knocked out of your
              inventory easily. For a Mage's Elemental Staff only, may
              be detached with DETACH <sigil> FROM <staff>.

              Fist sigils are returned to you when you plant a
              quarterstaff with an attached fist sigil, or when
              you lose puppets/dolls created in arena that had
              fist sigils attached.

Monolith      When on the ground in the location you are in, this will
              prevent most forms of instant teleportation into the room.

Star          When thrown at the ground, this will coat all in the room in
              a thin layer of reflective dust. This will allow the thrower 
              to track their movements outside of the room, even when they may
              usually not be visible.

Flame         When ATTACHED to an item, the item will not be able to be
              wielded, picked up, given away, or put anywhere. In other words,
              you will be able to drop the item, and that will be it. You
              won't be able to get it afterwards. If you don't drop the item,
              then it will be safe in your inventory insofar as no one will
              be able to order you to give it away in any manner, but you
              won't be able to give it to someone voluntarily either.

Key           The key sigil is a peculiar, and eminently useful sigil. Drop
              it in a room, and when anyone leaves that room, it will
              automatically shut and lock the doorway (if there is one) that
              was passed through, even if it has been locked open.

Mushroom      When ATTACHED to most objects, this sigil will cause a
              a magical explosion, annihilating both the sigil and
              whatever it was attached to.

Orb           When thrown at a chaos entity, it will destroy the entity.

Knife         When on the ground, it will periodically attempt to cut elemental
              links. Opening a single channel, or doing simultaneity, in the
              presence of a knife sigil has about a 25% chance of destroying
              the sigil.

Cube          When on the ground, it will periodically destroy vibrations,
              unless there is reverberation vibration in the room. Similarly,
              it will periodically destroy harmonics unless there is a partita
              harmonic in the room. If thrown in the presence of a
              vibration, it will disrupt the effects of that skill.

Eye           When on the ground, an eye sigil will prevent souls from
              entering the room. On the other hand, when thrown at the ground,
              (i.e. THROW EYE AT GROUND), an eye sigil will disappear in a
              flash of light and pull all phased people back into phase with