9.62 Augmentation
Augmentation is the skill of enchanting pre-existing items with magical powers. Doing an enchantment involves three things: 1) The presence of two Ourobori. 2) Some commodities. 3) Performing a sequence of ritualistic actions. Each ability file for each augmentation will show you the syntax for creating and using that item, what commodities are required, and what actions you need to perform. Once you have obtained the necessary commodities, put them in one of the ourobori (ouroboros is the singular), and the item you wish to be augmented in the other. To begin the augmentation process: BEGIN ENCHANTMENT OF <item> WITH <enchantment> After this, you simply have to perform the relevant actions in the proper order. Once you've done this, type END RITUAL. If you've performed everything properly, you will succeed. If not, you will fail, destroying your commodities and item in the process. In the AB scroll, you will see an "actions" field. These are the actions you must perform for each item. The actions are as follow: 1) RING BELL 2) CHANT <phrase> (different phrase for different products) 3) BANG DRUM 4) SPIN AROUND THRICE 5) LIGHT CANDLE 6) CLAP HANDS 7) BURN THE POLYGON 8) POINT SWORD 9) BURN INCENSE 10) PLAY HORN 11) STRUM LUTE 12) FLIPCOIN 13) ROLL DICE 14) WAVE ARMS 15) CRUSH KOLA 16) WAVE FEATHER 17) SQUARE THE CIRCLE Key: 10x12,9,3x7 = do #12 (flipcoin) 10 times, do #9 (burn incense) once, and then do #7 (burn the polygon) 3 times. Public Ourobori --------------- Public ourobori are available in the crystal caverns of Tasur'ke. There is a monetary cost involved for using them. Be sure to have your gold out and ready. Scrolls ------- Master augmenters can apply their craft to portable scrolls, these can be used by the layperson to apply the augmentation on the scroll to the appropriate item of their choice. RECITE <scroll> [ON] <item> Normal limitations apply, I.E waterwalking can only be recited onto footwear.