13.7.1 Curatives and What They Cure or Cause.
(See HELP CURE LIST and HELP HEAL) A listing of herbs, minerals, salves, and elixirs, and what they cure or cause. Herbs (EAT, or sometimes SMOKE) ------------------------------- Ash See Prickly Ash. Bayberry Gives blindness. Bellwort Cures unnatural tendencies to be excessively altruistic. Bloodroot Cures paralysis and slickness. Cohosh Gives you insomnia, which prevents you being put to sleep. Echinacea Gives third eye. Elm See Slippery Elm. Ginger Reduces the fluid level in your body when artificially raised. Ginseng Cure for impurities of the blood or diseases of the skin. Goldenseal Cure for body or mind in disharmony. Hawthorn Gives deafness. Irid Moss Heals some health and mana. Kelp Cure for weakened muscles or lower general fitness. Kola Allows you to awaken from sleep immediately, at will. Lobelia Cure relating mainly to various types of phobias or pathos. Moss See Irid Moss. Myrrh Gum Increases your learning lesson speed. Prickly Ash When eaten, cures various afflictions relating to your sanity. Prickly Pear Allows breathing underwater. Cannot be used pre-emptively. Sileris (Applied) Defends against Serpent class fang attacks. Skullcap (Eaten) Gives deathsight. Skullcap (Smoked) Anti-weapon field that lasts until taken down by others or you act aggressively. Causes weapons attacks to rebound. Slippery Elm (Smoked) Cures a variety of curses and afflictions. Valerian (Smoked) Cures the disfigurement and slickness afflictions. Minerals (EAT, or sometimes SMOKE) ---------------------------------- Antimony Reduces the fluid level in your body when artificially raised. Argentum Cure relating mainly to various types of phobias or pathos. Arsenic Gives blindness. Aurum Cure for weakened muscles or lower general fitness. Azurite (Eaten) Gives deathsight. Bisemutum Increases your learning lesson speed. Calamine Gives deafness. Calcite Allows breathing underwater. Cannot be used pre-emptively. Cinnabar (Smoked) Cures a variety of curses and afflictions. Cuprum Cures unnatural tendencies to be excessively altruistic. Dolomite Gives third eye. Ferrum Cure for impurities of the blood or diseases of the skin. Gypsum Gives you insomnia, which prevents you being put to sleep. Magnesium Cures paralysis and slickness. Malachite (Smoked) Anti-weapon field that lasts until taken down by others or you act aggressively. Causes weapons attacks to rebound. Plumbum Cure for body or mind in disharmony. Potash Heals some health and mana. Quartz Allows you to awaken from sleep immediately, at will. Quicksilver (Applied) Defends against Serpent class fang attacks. Realgar (Smoked) Cures the disfigurement and slickness afflictions. Stannum When eaten, cures various afflictions relating to your sanity. Elixirs (SIP) ------------- Frost Increases your resistance to fire-based damage. Health Replenishes some of your health. Immunity Cures the deadly voyria venom. Levitation Will make you levitate above the ground. Mana Replenishes some of your mana. Speed Increases your ability to dodge some physical attacks. Venom Resistance to damage from some poisons. Salves (APPLY) -------------- Caloric Cure for cold-based afflictions and defence for some cold attacks. Epidermal Cure associated with outer organs, like the eyes and ears. Mass Prevents various forms of moving you against your will. Mending Cures broken or shrivelled limbs as well as some other things. Restoration Heals damage done to body parts. (see HELP BODY PART DAMAGE) (See HELP CURE LIST and HELP HEAL)