4.12.3 Racial Specialisation
(for Seafaring specialisations, see HELP SEAFARING SPECIALISATION) Syntax: RACE SPECIALISATION LIST RACE SPECIALISE AS <SPECIALISATION> After reaching level 10, adventurers with a class may select a racial specialisation to further customise their character. Upon selecting a specialisation, you will receive an additional two points in one statistic at the cost of one point in another. See the end of this help file for an example. You may view the specialisations that are available to your race at any time via RACE SPECIALISATION LIST. Once you have found a specialisation that you would like to commit to, selecting it is as simple as: RACE SPECIALISE AS <SPECIALISATION>. Once selected, your specialisation is permanent, and can only be changed via reincarnation (see HELP REINCARNATION for more information). EXAMPLE ------- A level 10 human has the following statistics: Str. Dex. Con. Int. ----------------------------------------------------------- Unspecialised 12 12 12 12 When applying a specialisation to this, our human adventurer has the potential to alter his or her stats to any of the following: Specialisation Str. Dex. Con. Int. Change ----------------------------------------------------------------------------- Man-at-arms 14 12 12 11 +2 Str. -1 Int. Rogue 12 14 11 12 +2 Dex. -1 Con. Champion 12 11 14 12 +2 Con. -1 Dex. Savant 11 12 12 14 +2 Int. -1 Str. (see also HELP RACES, HELP RACESTATS, HELP REINCARNATION, HELP TRAITS)