Achaea Help Files

Achaea has hundreds of help files to you learn about Achaea. This is a copy of the in-game help file structure. HELP in-game will show you this same menu.

19.10.7 Mining, Fishing, Tradeskill, and Crafting Artefacts

(see also: HELP ARTEFACTS, HELP ARTEFACT TRANSFERS, HELP ARTEFACT TRADEINS)

Artefacts are special items that can be purchased only with Bound Credits. Unless otherwise stated, artefacts can be purchased in Merentesh's series of shops in Delos. They will reset into your inventory frequently, which means they cannot be loaned out, or stolen(!), for very long. Some only work for the owner. They never decay. They cannot be changed to reset to anyone else's inventory, so do not buy artefacts of any kind if you intend to sell them.

Note About Stacking
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Artefact effects (for similar artefacts) don't combine or stack. If you have, say, a Collar of Ceylon and a Collar of Agatheis, then only one will boost damage of a magical nature. If you have a Logosian Ring and a Mayan Ring, then only one will increase the value of sipping a health elixir. In general, the best item rules, but there may be exceptions. So don't count on having two artefacts and somehow stacking their effects.


A miniature mine cart:                                        400 Credits
Artefact power: batch_refine
 - Raise the number of commodities you can batch refine at once to 1000.

A prospector's guidebook:                                     200 Credits
Artefact power: mine_capacity
 - Increase your mine ownership capacity by 1

A prospector's almanac:                                       350 Credits
Artefact power: mine_capacity
 - Increase your mine ownership capacity by 2

A trader's reference:                                         200 Credits
Artefact power: commodity_market
 - Access the commodities market from anywhere.
 - This includes both buying and selling.

A portable paired ourobori:                                   800 Credits
 - PLACE <ourobori> to set it up in a room for an hour and use as normal.

A Medallion of Enchantments:                                  300 Credits
Artefact power: batch_enchantments
 - This will allow you to batch up to 5 conjuration creations.
 - The syntax is: BEGIN CREATION OF <1-5> <enchantment>
 - Enchantments that use the syntax BEGIN ENCHANTMENT OF... cannot be batched.

Gloves of Harvesting:                                         300 Credits
Artefact power: faster_harvest
 - Harvest more plants with a reduced balance cost.
 - This item affects gathering plant-based ingredients in the Gathering skill.

A gold-inlaid mill:                                           300 Credits
 - This mill speeds up the milling of inks and allows you to mill in batches of 10 at a time.

Gloves of Extraction:                                         300 Credits
Artefact power: faster_extract
 - Extract more minerals at a reduced balance cost.

A mighty butcher's cleaver:                                   300 Credits
 - Halve the balance on butchering corpses and increase your returns.
 - Extra ingredient effect does not apply to gathering meat.

A furnisher's awl:                                            300 Credits
Artefact power: sampling
 - Increase the number of furnishing material samples gathered from around the land.

A bronze cowbell:                                             300 Credits
Artefact power: increased_milk
 - Increase your chance of gathering milk over eggs when GATHERing from farms in the wilderness.

A Loki's Tear amulet:                                         250 Credits
Artefact power: venom_yield
 - This amulet allows toxicologists to produce 100% more venom.
 - Must be worn to take effect.

A portable anvil:                                             250 Credits
 - Grants the owner the ability to PLACE ANVIL, dropping a functional forge in the room for one achaean day.

A platinum prybar:                                            150 Credits
Artefact power: skilled_disassemble
 - Retain more commodities when DISASSEMBLING furniture.
 - For those who are not transcendent in Furnishing, you will recover commodities as if you were transcendent.
 - For those already fully skilled in Furnishing, there will be no loss of commodities.


A portable tattooist's easel:                                 300 Credits
Artefact power: batch_tattoos
 - This easel allows up to five tattoo stencils to be inked at once.

A portable buffet table:                                      300 Credits
 - This portable table applies the stasis effect to any food or drink placed inside.
 - When it is DROPped by its owner, it will remain there, unable to be moved by anyone save its owner, for an Achaean day.

A leather-bound tome of culinary delights:                    150 Credits
 - Store cooking recipes in this tome.
 - See TRADEBOOK for syntaxes

A leather-bound tome of tailored splendour:                   150 Credits
 - Store tailoring patterns in this tome.
 - See TRADEBOOK for syntaxes

A leather-bound tome of schematic wonders:                    150 Credits
 - Store jewellery schematics in this tome.
 - See TRADEBOOK for syntaxes

A platinum lure:                                              250 Credits
Artefact power: fishing_lure
 - Grants a 4% bonus to strike chance when fishing.

A golden spatula:                                             300 Credits
Artefact power: batch_ingredients
 - This spatula grants you the ability to REFINE multiple ingredients at once.
 - REFINE <#> <ingredient>

A furnishing mallet:                                          400 Credits
Artefact power: furniture_repair
 - Extend the life of a piece of furniture. (Once per day.)
 - It can only be used once a day on any type of furniture.
 - This does not incur any gold or commodity costs.
 - Syntax: REPAIR FURNITURE <item to repair>

A leather-bound tome of furnishing excellence:                150 Credits
 - Store furnishing patterns in this tome.
 - See TRADEBOOK for syntaxes

A wire-bound cork:                                            200 Credits
 - PLUG CORK IN <keg/barrel/cask> to transform a standard furnishing keg/barrel/cask into a non decaying and resetting version, and also expand its capacity to 200 sips

An instructional drinks menu:                                 350 Credits
Artefact power: beverages_spec
 - This menu allows you to UNSPECIALISE in Beverages specialisation for no lesson cost once per 24 hours (beverages_spec)

A sailor's crate:                                             200 Credits
Artefact power: shipcomm_expansion
 - Increases your rift capacity for ship commodities by 500 (shipcomm_expansion(1))

A captain's crate:                                            400 Credits
Artefact power: shipcomm_expansion
 - Increases your rift capacity for ship commodities by 1000 (shipcomm_expansion(2))

A smuggler's crate:                                           600 Credits
Artefact power: shipcomm_expansion
 - Increases your rift capacity for ship commodities by 1500 (shipcomm_expansion(3))

An artist's beret:                                            400 Credits
Artefact power: artistry_channels
 - Reduces the channel time for artistry EMBELLISH from 3 seconds to 2 seconds intervals (artistry_channels)

A leather-bound book of basic artistry techniques:            300 Credits
Artefact power: artistry_sessions
 - Increases daily gain of artistry sessions by 1 (artistry_sessions(1))

A leather-bound book of intermediate artistry techniques:     500 Credits
Artefact power: artistry_sessions
 - Increases daily gain of artistry sessions by 2 (artistry_sessions(2))

A leather-bound book of advanced artistry techniques:         700 Credits
Artefact power: artistry_sessions
 - Increases daily gain of artistry sessions by 3 (artistry_sessions(3))

A leather-bound tome of quaffable quenchers:                  150 Credits
 - Store beverages diagrams in this tome. See TRADEBOOK for syntaxes.

A leather-bound tome of artistic aspirations:                 150 Credits
 - Store artistry drafts in this tome. See TRADEBOOK for syntaxes.