23.22 Seamonsters
Seamonsters and denizen-controlled ships can randomly be encountered as you roam the high seas, but are known to populate certain areas more than others. Slaying these scourges of the seas can be a very profitable and rewarding endeavour. Seamonster Commands ------------------- FIRE <weapon> AT <seamonster> - Fires a ship-mounted weapon at a seamonster. - All seamonsters can be targeted with the keyword "seamonster". SPYGLASS LOOK - Uses the Spyglass ability in Seafaring to view seamonsters. SPYGLASS LOOK <seamonster> - Get details about a specific seamonster. Seamonster Movement and Attacks ------------------------------- After appearing, seamonsters will chase your ship in an attempt to get next to it to perform their most damaging attacks. It is best to try and keep away from them. Most seamonsters will also have some ranged attacks. Seamonsters prefer the comforting waters of their home regions. Attempting to lure a seamonster too far from its home will cause the seamonster to sink back into the depths from whence it came. Seamonster attacks can have various effects, including: - Damage to the sails of the ship. - Damage to the hull of the ship. - Damage to the health of players on the ship. - Set rooms on the ship on fire. - Tangle the sails of the ship (CLEAR RIGGING to clear it). - Tangle a weapon on the ship (CLEAR <weapon> to clear it). - Disrupt usage of the figurehead (CLEAR FIGUREHEAD to clear it). Ship Ammo --------- Different ammo types will have different effects on seamonsters: - Ballista darts and war discs do damage to seamonsters. - Chainshot slows a seamonster's movement speed for a short time. - Starshot slows the seamonster's attack speed for a short time. - Flares prevent a seamonster from moving for a very short time. - Spidershot will decrease the damage of the next attack of a seamonster. Seamonster Rewards ------------------ All crewmembers of the killing ship who fired a weapon at the seamonster, performed a navigational command, or invoked a useful seaspell will earn experience when a seamonster is slain. Denizen crewmembers will receive experience and increased morale. A portion of the ammo used against the seamonster will be retrieved from the corpse and placed on the ship's deck. Additionally, a trophy will be retrieved from the seamonster's corpse and placed on the deck of the killing ship. The trophy can be handed in to Casov, the mariner, in Sea Lion Cove for a substantial gold reward. The trophy will decay, so it is best to keep an eye on it to make sure that you can take advantage of the fruits of your labour.