19.10.25 Environment Sceptre
The lavishly bejewelled sceptre, also known as the Sceptre of Environments, is a unique artefact that begins as a simple trophy but can be embellished with further gemstones to confer numerous bonuses upon its owner when they stand within certain environments. SCEPTRE FORM <attuned gem> - When you are in possession of your first attuned gem, this will form your sceptre. The gem will be consumed and added to the gem repertoire for that gem's attuned environment. SCEPTRE UNATTUNE <gem> - Gems for the sceptre are attuned by default to a specific environment: Desert, Beach, Forest, etc. This command will remove the attunement. SCEPTRE INSERT <gem> [env] - Insert a gem into your sceptre. This is irreversible. Attuned gems automatically add to their specified environmental repertoire and unlock powers at certain thresholds. If using an unattuned gem, the environment of your choice must be specified. The first gem for any environment must be attuned. Subsequent gems need not be. SCEPTRE INFO - List what gems are inserted into your sceptre. The first power for any environment requires one attuned gem and confers a 5% experience bonus when standing in rooms of that environment. The second power for any environment requires three gems total, conferring a 1% bonus to critical hit chance while in that environment. The third and final power is achieved at six gems and confers a 5% damage bonus to denizens in that environment, and a 5% resistance to damage from denizens in that environment. - The sceptre itself cannot be traded in. - Individual gems can be traded in for 2 bound credits per gem. - The sceptre itself has no use or activation command, instead the appropriate bonus in always active for the environment you are in. - Only the sceptre's owner may take advantage of its benefits.