Achaea Help Files

Achaea has hundreds of help files to you learn about Achaea. This is a copy of the in-game help file structure. HELP in-game will show you this same menu.

8.1.17 The SYLVAN CLASS

(See also: HELP GROVES, HELP PROPAGATION, HELP WEATHERWEAVING, HELP 8, HELP CLASS.)

The Sylvan guild was founded in modern times by those taking knowledge from
both the Druids and the Magi of Achaea. They generally hail from the forest
village of Eleusis, and exhibit both a deep reverence for nature and a profound
curiosity about the base workings of reality. A typical Sylvan is in love with
the forests and with those beings of the forest, but beyond that, they are
scholars of nature who seek to better understand how to live in harmony with it
by employing the basic elements -- water, air, earth -- to help them.

In battle, the power of a Sylvan relies upon a mixture of skillsets. In the
forest, a Sylvan is extremely powerful, and he is able to select a grove from
which the majority of his power will flow. A Grove is a location devoted solely
to a particular Sylvan or Druid, and within his Grove, a Sylvan is nigh-
undefeatable. He may call down lightning, summon swarms of bees, call up an
earth golem, order the very forest to rise against enemies, and even resurrect
the dead. 

The Sylvan has also learned the subtle art of Propagation. Through careful
manipulation of the bounty of Nature the propagator may transform himself into
a Viridian -- a living being of the forest, and then further alter their
physical state with various cuttings of plants and herbs, granting many
beneficial changes. At their most adept, the Viridian are able to cause death
with naught but a single touch, and should be feared appropriately.

Outside of these, a Sylvan is able to direct the weather: through
Weatherweaving they are able to direct where control is impossible. Focusing
upon the elemental channels of earth, water and air, they gain in precision and
power, and are rumoured to be able to unleash truly terrifying demonstrations
of nature's destructive capabilities.

A Sylvan gains the skills of Groves and Propagation when joining as a
fledgling, and receives Weatherweaving upon embracing class. 


(See also: HELP GROVES, HELP PROPAGATION, HELP WEATHERWEAVING, HELP 8, HELP CLASS.)