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Announce News Post #4477

Y700 Tumble races

Written by: Tecton the Terraformer
Date: Sunday, December 13th, 2015
Addressed to: Everyone


The tumble race was formerly a test of navigational prowess, but as modern-day adventurers become more and more geographically savvy, a more competitive style of race is needed to separate a Champion from the crowd!

Recreated from the ancient texts of Silvestri Carnivalis, the new-old tumble race will now be a game of strategy and skill, both offensive and defensive, with the use of various jesterly props!

Tumble races will now comprise a series of laps around a course, rather than a single race to a pre-arranged point. The course and number of laps will be described at the beginning of the race (for example, from outside the Vundamere fishing shed, proceed clockwise around the lake, for 3 laps). Adventurers will then tumble around the route in a battle of speed and skill, with the option of using special prank items to boost their progress or hinder their opponents.

Each time you complete a lap of the course, you will gain a special tumble race prank item, randomly generated from this list:


Tumble Race Prank items
=======================
Firecracker
-----------
Syntax: THROW FIRECRACKER <dir>
Effect: Stuns and interrupts the tumbling of participants in that room. 1 room range.

Concussion Bomb
---------------
Syntax: THROW CONCUSSION AT <competitor>
Effect: Stuns and interrupts the tumble of a single participant from anywhere in the race. The target will receive a message when the bomb is thrown and the bomb will explode a few seconds later.

Balloons
--------
Syntax: N/A
Effect: Balloons will increase the speed on the next two tumbles by 50%. This effect is applied when the item is received.

Banana Peel
-----------
Syntax: DROP BANANAPEEL
Effect: Places a banana in the room, causing the next person who tumbles into the room to slip on it and be knocked off-balance. Lasts 30 seconds if it hasn't been hit.

Confetti
--------
Syntax: THROW CONFETTI
Effect: Throw confetti into the air, surrounding yourself in a whirling maelstrom of colour. This effect will prevent the ill effects of the firecracker, concussion bomb, and banana peel for ten seconds.

Web Bomb
--------
Syntax: N/A
Effect: The booby prize! This will instantly coat you in sticky webbing, which will need to be WRITHEd out of before continuing the race.


A few of the finer details of the race:

If you already have a tumble race prank item in your inventory, you will not gain another when you complete the next lap. So, for instance, you can't save up a concussion bomb and firecracker to use at once.

Tumbling off the course will result in a small balance penalty as you are moved back to the room you tumbled from. While the course is relatively easy to remember, there may be a time when you forget where you are, or where you have to go next. Simply use the WHERENEXT command to see where to tumble next.

Balance modifiers, such as traits, do not influence the tumble time.

Participants and spectators can track the progress of the event with RANKINGS TUMBLERACE.


Penned by My hand on the 18th of Chronos, in the year 700 AF.


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Announce News Post #4477

Y700 Tumble races

Written by: Tecton the Terraformer
Date: Sunday, December 13th, 2015
Addressed to: Everyone


The tumble race was formerly a test of navigational prowess, but as modern-day adventurers become more and more geographically savvy, a more competitive style of race is needed to separate a Champion from the crowd!

Recreated from the ancient texts of Silvestri Carnivalis, the new-old tumble race will now be a game of strategy and skill, both offensive and defensive, with the use of various jesterly props!

Tumble races will now comprise a series of laps around a course, rather than a single race to a pre-arranged point. The course and number of laps will be described at the beginning of the race (for example, from outside the Vundamere fishing shed, proceed clockwise around the lake, for 3 laps). Adventurers will then tumble around the route in a battle of speed and skill, with the option of using special prank items to boost their progress or hinder their opponents.

Each time you complete a lap of the course, you will gain a special tumble race prank item, randomly generated from this list:


Tumble Race Prank items
=======================
Firecracker
-----------
Syntax: THROW FIRECRACKER <dir>
Effect: Stuns and interrupts the tumbling of participants in that room. 1 room range.

Concussion Bomb
---------------
Syntax: THROW CONCUSSION AT <competitor>
Effect: Stuns and interrupts the tumble of a single participant from anywhere in the race. The target will receive a message when the bomb is thrown and the bomb will explode a few seconds later.

Balloons
--------
Syntax: N/A
Effect: Balloons will increase the speed on the next two tumbles by 50%. This effect is applied when the item is received.

Banana Peel
-----------
Syntax: DROP BANANAPEEL
Effect: Places a banana in the room, causing the next person who tumbles into the room to slip on it and be knocked off-balance. Lasts 30 seconds if it hasn't been hit.

Confetti
--------
Syntax: THROW CONFETTI
Effect: Throw confetti into the air, surrounding yourself in a whirling maelstrom of colour. This effect will prevent the ill effects of the firecracker, concussion bomb, and banana peel for ten seconds.

Web Bomb
--------
Syntax: N/A
Effect: The booby prize! This will instantly coat you in sticky webbing, which will need to be WRITHEd out of before continuing the race.


A few of the finer details of the race:

If you already have a tumble race prank item in your inventory, you will not gain another when you complete the next lap. So, for instance, you can't save up a concussion bomb and firecracker to use at once.

Tumbling off the course will result in a small balance penalty as you are moved back to the room you tumbled from. While the course is relatively easy to remember, there may be a time when you forget where you are, or where you have to go next. Simply use the WHERENEXT command to see where to tumble next.

Balance modifiers, such as traits, do not influence the tumble time.

Participants and spectators can track the progress of the event with RANKINGS TUMBLERACE.


Penned by My hand on the 18th of Chronos, in the year 700 AF.


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