8.99 WHAT WERE GUILDS?
Guilds were once the major adventurer-run organisations in Achaea, aside from cities. The Age of Guilds has passed, and they exist no longer in Achaea. Each guild has transformed into a House. (See: HELP HOUSES.) It was on the 3rd of Valnuary, 394 years after the fall of the Seleucarian Empire, that the first of the new Houses arrived in Achaea. By the 25th of Daedalan, five years later, the last of the guilds converted into a House, heralding the end of the guild era througout Sapience and the beginning of the Age of Houses. Differing in name and motive from one to the other, these powerful organisations were spearheaded by a single individual known as the Guildmaster. Each Guildmaster appointed a number of Secretaries, all wielding nearly the same powers of the Guildmaster. Composed of twenty guildranks altogether, guilds were possessed only of a single class and were, indeed the only organisations that could grant class skills to Achaeans. Access to class was handed down by guild elders upon the satisfactory completion of a series of novice requirements, and was by no means guaranteed. Discontent over these archaic methods of access to class brought the time of the guild to a close. It was decreed that class could be gained outside of the jurisdiction of guilds. Once guild control of class was at an end, the single-class organisation of guilds became obsolete. The House system was then introduced, with the ability to allow in multiple classes, more general powers dispersed throughout the ranks, and greater formal weight in city politics. One by one, each guild transformed into a House. Some chose to remain as close to the ideals of the old guild as possible, while others took this unique opportunity to take a divergent path in the shaping of their House. A listing of former guilds and the Houses they became: Guilds Houses ------------------------------------------------- Ashura The Ashura Apostates The Blood Congregation Arcanists The Arcane Kindred Bards Ty Beirdd Dawnstriders The Dawnstriders Druids The Ancient Circle of Druids Jesters Carnivalis Institute of Jestering Kharon The Sect of the Black Lotus Magi The Crystalline Circle Maldaathi The Maldaathi Mojushai The Mojushai Naga The Naga Occultists The Occultists Paladins The Templars Priests The Empyreal Assembly Runewardens Wardens of the Cerulean Spire Sentaari The Sentaari Sentinels The Sentinels of Nature Serpentlords The Cult of the Serpent Lords Shadowsnakes The Shadowsnakes Shamans The Spirit Walkers Sorcerers Merchants of the Crown Sylvans The Sylvanic Fellowship Tanjinn The Ebon Fist Warlocks Warlocks of the Rising Phoenix