8.1.19 THE PSION CLASS
(See also: HELP WEAVING, HELP EMULATION, HELP PSIONICS, HELP 8, HELP CLASS) Though the Aldar may be gone en-masse from Achaea, that which they left behind still holds vestigial power. Those that enter and survive Saar-elan, the well of power biding at the heart of Nur, ancient city of the Aldar, emerge changed, altered, granted a remnant of the Firstborn's lost magics. Weaving is foremost among the arts, the skill of creating weapons from nothing and striking with them in the moment before they fade, like dust, back into Creation. Psionics, the oldest of the Aldar powers, granted them such clarity and purity of thought that they could effortlessly surpass the constraints placed on mortality. True masters are said to even have the ability to pierce time's veil itself, seeking a future in which they may emerge victorious amid the chaos of battle. Lastly is Emulation: the Aldar's attempt to replicate the might of Protean Relics, with varied and diverse results. All three combine to form the Psion, a weaver, psychic, and emulator commanding but a tithe, a remnant of a remnant of the Aldar's ancient magic. (See also: HELP WEAVING, HELP EMULATION, HELP PSIONICS, HELP 8, HELP CLASS)