19.4.2 SELLING/BUYING CREDITS FOR GOLD
Often people need to buy credits from other adventurers (or sell them) for in-game gold. This can be accomplished using the command: TRANSFER <x> CREDITS TO <person> FOR <x> GOLD (See HELP CREDITS for more information.) However, often it is inconvenient to arrange a meeting with the other party or you'd rather just see exactly who's offering credits for the best price. The "credit market" allows an adventurer to easily see the current price for credits and automatically buy them for the lowest going rate. You can also set aside some of your own credits for sale at any price you choose, even while you're away from the realm. To use the credit market, use the following commands: CREDIT[S] - lists all the command options below. CREDIT[S] REPORT See a summary of your credits. I.e. how many you're selling, and how many you have left. CREDIT[S] FOR SALE Display the main board listing how many credits are available to be purchased and at what price. Should be noted that the average sale price is the average at which they have been purchased at not the average of the credits for sale currently. CREDIT[S] ALL OFFERS If you really must see all offers, including the ridiculous ones for 100 times the going rate, do this! CREDIT[S] BUY <number> AT <max gold per credit> You cannot do this if you have credits up for sale. This will attempt to buy the specified number of credits, as normal credits, while not spending more than a given amount on each. So, for example, if you do not wish to spend more than 3000 gold per credit but would like to buy up to 10, you could do: CREDITS BUY 10 AT 3000. If there are any for sale for less than that number, it will buy those first. NOTE: You must have the gold for purchases in your inventory (not in a pack) and if you run out of gold, you'll only purchase as many as you can afford. Also, when buying credits, it will skip any that you may have for sale (it'd be awfully silly to buy them from yourself wouldn't it?). CREDIT[S] SELL <number> AT <gold per credit> Put some credits up for sale. The credits put into the market this way cannot be used for other things. To cancel an offer to sale (and recover the credits for use elsewhere, use CREDITS SELL NONE). You can only have one batch of credits for sale at a time, if you change the price, it will nullify your previous sale offer and create a new one at the new price. Listing credits for sale will incur a gold cost, 10% of the total list price up front. This cost is waived for the first 50 credits sold each day (resetting at Serenade.) As an additional security measure if you are a citizen of any city and have a bankaccount setup in your home city then the gold from credit sales will automatically be deposited to your account. If you would like to specify checking a different city for your bank account you can with CONFIG CREDITPROCEEDS <city>. If you specify NONE or HOME for a city, it will default back to the city you are a citizen of. If you are not a citizen or do not have a bankaccount in your home city (or your custom city from above if specified) then all proceeds from sales will go directly into your inventory. CREDIT[S] SELL NONE This will remove your offer to sell and make available any remaining credits you have from the sale. Any gold spent in upfront cost to list credits will not be refunded.