4.16.1 Seeing things about denizens: the CONSIDER command
What can't you see about a denizen? --------------------------------- Just about everything! You can't see much at all except a very general measure of its power. You may be able to deduce some of these things by what the denizen does, but there is no magic way to just find out directly. What CAN you see about a denizen? --------------------------------- You can use the CONSIDER command to help you make an educated guess as to how powerful the denizen is. This also works for adventurers, by the way. CONSIDER <adventurer> will compare your might, which is a rough comparison of how many lessons you have spent in learning skills. CONSIDER <denizen> gives a general idea of the power of the denizen. For example, CONSIDER rat might say "A rat is quite powerful." Careful: this does not mean how powerful the rat is COMPARED TO YOU. It's on a single absolute scale. The rat may look relatively helpless. Fine. But you are weak and feeble. To you, the rat would be a tough opponent. CONSIDER will also show how much health the denizen has left. See HELP PROMPT, in particular the custom prompt section, to learn how to include your target's health in your prompt. The messages you may see when you type the consider command for a denizen, in order from strongest to weakest, are: almost glows with nearly god-like power does not even register your presence as a threat exudes an aura of overwhelming power has an air of extreme strength looks to be crushingly strong appears to be extraordinarily strong is quite powerful is not one to be trifled with seems strong and confident exudes a quiet confidence seems to be unafraid appears to lack strength does not look particularly dangerous is a humble-looking creature looks relatively helpless looks weak and feeble