8.2.3 Houses, Classes, Restrictions, and Conflict

(See also: HELP HOUSES, HELP CLASSES, HELP CHOOSING A HOUSE, HELP HOUSE
COMMANDS)

Not all classes may join all Houses. Sometimes there are irreconcilable
differences. These may stem from fundamental conflicts, House restrictions, and
Icon Spheric tunings.


Fundamental Conflicts
---------------------
Once a House has a single member with Devotion, then it may have no members
with Necromancy or Occultism. Once a House has a single member with Necromancy
or Occultism, it may have no members with Devotion. These are fundamental
conflicts that cannot be overcome in any manner.


House Restrictions
------------------
Houses may choose to restrict which classes they accept into membership, either
via auto induction (See HOUSE AUTOINDUCT RESTRICT) or via whatever policies
they may choose to implement when they induct new members. Through auto
induction you may also forbid the citizens of certain cities, though that is
not strictly a class-related concern.

Specific Restrictions
---------------------

Those of the Grand Merchant Collective and the Carnivalis Institute of Jestering
cannot join factional classes. This is because such classes are restricted to
specific cities.


House Icon Spheric Tuning
-------------------------
House Icons have two forms of tuning for their powers: primary and spheric.
Spheric tunings, once selected, may conflict with certain classes as follows:

   Sphere     Conflicts with these Classes
   --------   ----------------------------------------
   HELL       Druid, Paladin, Priest, Sentinel, Sylvan
   EMPYREAN   Apostate, Infernal, Occultist
   NATURE     Apostate, Infernal
   CHAOS      Paladin, Priest


(See also: HELP HOUSES, HELP CLASSES, HELP CHOOSING A HOUSE, HELP HOUSE
COMMANDS)