20.3 Building a House

(See also: HELP HOUSING SUMMARY for an overview, HELP HOUSING UPGRADES,
           HELP PERMISSIONS, and HELP DEVELOPMENT)

Houses and Rooms: No Sale or Transfer
-------------------------------------
Houses may not be sold, transferred, or traded in, although the individual
rooms may be destroyed and some value may be recaptured in that way.
Destroying the rooms and doors of a house returns approximately half credit.

Plots may not be sold if they have houses on them.


In the Delos Property Office - Individuals
------------------------------------------
BUY ROOM - 200 wood and 100 stone comms.
  - Purchases a single room credit. It takes 10 room credits to buy a room.
    It also takes but a single room credit to buy a door for your house.

BUY ROOM AS GIFT FOR <person>
  - Purchase a room credit for someone else. Look at you! So nice.


In the Delos Property Office - Organisations (Houses, Cities, and Orders)
-------------------------------------------------------------------------
Org-owned houses may be created only in ship cabins at this time.

BUY ROOM FOR <org> - 200 wood, 100 stone comms.
  - Purchases a room credit. It takes 10 room credits to build a new room and
    1 room credit to buy a door.
  - Orgs may possess no more than 5000 room credits at any one time.


While anywhere
--------------
PLOTS OWNED
  - Shows you a list of plots you own.


While in a subdivision in a city
--------------------------------
PLOTS
  - Shows you a list of all plots for sale in that subdivision. It provides
    the coordinates for a plot, the price, and the seller. Note that if the
    seller is listed merely as '-' then the seller is the city that owns the
    subdivision.

PLOT INFO
  - Shows you how much the plot is going for, and who the seller is. If it is
    unowned, it means it is a virgin plot, being sold by the city.

PLOT BUY
  - Purchase the plot for yourself.
  - The price is variable, depending on what the city has set it as.

PLOT PRICE <price in gold>
  - PLOT PRICE (1 to 1 billion gold) to offer your plot for sale.
  - PLOT PRICE 0 to no longer offer your plot for sale.
  - Must be standing on the plot.

PLOT TRANSFER <person>
  - Transfers ownership of your plot to someone else.
  - Must be standing on the plot.

HOUSING CREATE
  - Creates a house from your location, leading 'in'. The house will have
    one room, and will be owned by you.
  - You must have 10 room credits to do this.
  - You will be told what the number of your house is.
  - An 'in' exit will be created to the first room of your house. That exit
    may not be destroyed.
  - While your house is owned by you, the subdivision is under the
    jurisdiction of the city it is in. Be aware that the city may regulate
    access to the subdivision, and therefore, your house.
  - Org-owned houses may be created only in ship cabins at this time.

HOUSING CREATE FOR org
  - Creates a house from your location, leading 'in'. The house will have
    one room, and will be owned by the org, of which you must be the
    Divine Patron or the mortal leader or Order head.
  - It costs 10 room credits to do this.
  - You will be told what the number of the house is.
  - An 'in' exit will be created to the first room of the house. That exit
    may not be destroyed.
  - Org-owned houses may be created only in ship cabins at this time, with the 
    exception of clan housing.


Out of Subdivision Houses
-------------------------
Building costs related to housing (rooms and doors) in out of subdivision
houses cost twice as much, per room as in-subdivision houses. Upgrades cost 
the same as in subdivision houses.

Ships' Cabins
-------------
All costs related to housing (rooms, upgrades, etc) in ships' cabins are
doubled, this is per room or upgrade.

The limit to the number of rooms that may be added in a ship's cabin, relates
to the size of the ship, 1 to 1. So a ship of size 2, such as a Windcutter,
can have a 2-room cabin expansion. A ship of size 5, such as a Seastrider,
can have a 5-room cabin expansion.


Manipulating your house
-----------------------
HOUSING LIST
  - Lists your houses, as well as how many room credits you have.

HOUSING CREATE ROOM <direction>
  - Creates a room in the house you're standing in, to the direction you
    specify.
  - Costs 10 room credits.

HOUSING ROOM LIST <house #>
  - Lists the rooms in a house.

HOUSING SET HOUSE TITLE <title>
  - Sets the title of the house you're standing in.
  - Costs 10,000 gold.
  - Limit of 55 characters.

HOUSING SET ROOM TITLE <title>
  - Sets room title for room you are in.
  - Costs 10,000 gold.
  - Limit of 55 characters.
  - You may not set room titles that make it appear as if you are somewhere
    you are not, such as "North of New Thera". There will be penalties if
    you do.

HOUSING EDIT ROOM DESC/DESCRIPTION
  - Sends you into editor to edit the description of this room.
  - Costs 10,000 gold.

HOUSING DESTROY ROOM <direction>
  - Destroys a room to the <direction>.
  - You will get 5 room credits in return.
  - You cannot destroy a room such that any other rooms would be cut
    off from the rest of the world.
  - You cannot destroy a room that has any doors in it.
  - Everything in a room that you destroy will be destroyed along with the
    room.
  - IF YOU HAVE FURNITURE in the room, it will be destroyed too.
    So if you want to relocate furniture, do it BEFORE you destroy it!

HOUSING CREATE EXIT <direction> <other room in house>
  - Create an exit within a house.
  - Costs 1,000 gold.
  - Use HOUSING ROOM LIST <house> to see a list of rooms in that house.

HOUSING DESTROY EXIT <direction>
  - Destroys an exit. It will not let you strand rooms such that they're
    cut off from the rest of the world.
  - No cost.

HOUSING HIDE EXIT <direction>
  - Hides an exit. The SECRETS command will give a chance of seeing it.
  - Costs 50,000 gold.
  - When an exit is destroyed, no refund is given, so do not use this
    willy-nilly.

HOUSING REVEAL EXIT <direction>
  - Reveals an exit.
  - Reveals a previously hidden exit.
  - This does not give one a refund of the hide price.

HOUSING CREATE DOOR <direction>
  - Creates a door.
  - Requires one room credit.

HOUSING DESTROY DOOR <direction>
  - Destroys a door.
  - This gives you back one room credit.

HOUSING SET DOOR PERMS/PERMISSIONS <dir> <permission>
  - Sets permissions on who can open the door.
  - If no permissions are set, anyone will be able to open the door.
  - See HELP PERMISSIONS for more information on permissions.
  - No cost.

HOUSING LIST DOOR PERMS/PERMISSIONS <dir>
  - List the permissions on a door.

HOUSING REMOVE DOOR PERMS/PERMISSIONS <dir> <permission string>
  - Removes a specific door permission.

HOUSING CLEAR DOOR PERMS/PERMISSIONS <dir>
  - Clears a door's permissions.

(See also: HELP HOUSING SUMMARY for an overview, HELP HOUSING UPGRADES,
           HELP PERMISSIONS, and HELP DEVELOPMENT)