Achaea Help Files

Achaea has hundreds of help files to you learn about Achaea. This is a copy of the in-game help file structure. HELP in-game will show you this same menu.

8.2 The Houses of Achaea

(For information on adventurer-owned housing, please see HELP HOUSING)

What are Houses?
Houses are organisations comprised of and run by adventurers devoted to a
common purpose. The purpose varies widely from House to House, ranging from
spreading evil to accumulating great wealth to protecting the forests of
Sapience. Each House is unique in its history and place within the world and
each offers an insight sui generis into the world of Achaea.

Why are Houses important?
Houses serve as cornerstones of conflict, discovery, and camaraderie for the
Achaean populace. Further, Houses offer invaluable advice and guidance to
those who have passed through the Trial of Rebirth. The support offered by 
a House is priceless to those wishing to make their way in the world, from 
learning about your skills to navigating the world at large to even loftier
goals of supremacy in politics, combat, and research. 

Houses are venerable institutions steeped in history, rich in knowledge and
culture. For those new to Achaea especially, the importance of joining a 
House to align with those of similar goals and philosophies cannot be
stressed strongly enough! To learn about joining a House, see HELP JOINING

In addition to the intangible benefits of community and friendship, Houses 
offer practical benefits as well. Each House has the option to construct a 
great Icon of their power which aids all House members. (See HELP ICONS.) 
For those Houses which reside within city-states, this Icon is also linked 
with the House's political influence. (See HELP INFLUENCE.) This influence 
is reflected in the House's status within its home city as well as between
the other Houses of the world. With the rewards come costs: each Icon is 
vulnerable to attack by other Houses.

Each House owns a House Estate, a meeting place and home for the House's
members, where the House's unique denizen tutor resides. Many House Estates
also hold other benefits for the House's members: for example, some Estates
hold forges, or Master Crystals for their Magi class members, or milking
rooms for their Serpent class members. (See HELP HOUSE EXPANSIONS.) Some
Houses may have purchased endurance or willpower regeneration rooms as well,
where their House members regenerate endurance or willpower more quickly.
Beyond these resources, most Estates contain libraries where the House
members have archived their knowledge. (See HELP LIBRARIES.)

Want to find out more?

HOUSE INFLUENCE          - Lists all Houses in order of Influence.
HOUSE LIST               - Lists all Houses, including city and Patron.
HOUSE STRUCTURE <house>  - Show the leadership of a House. Highly

HELP HOUSE <short name>  - This will show you a short version of the
                           leadership structure along with a House's
                           heraldry and what classes the House accepts for

If you're a House leader, please read HELP HOUSE LEADERS. See HELP 8 for
more information on Houses.

(For information on adventurer-owned housing, please see HELP HOUSING)