Achaea Help Files
Achaea has hundreds of help files to you learn about Achaea. This is a copy of the in-game help file structure. HELP in-game will show you this same menu.
13.1 BASIC PRINCIPLES OF COMBAT IN ACHAEA
Combat in Achaea is handled different for denizen vs. adventurer combat and adventurer vs. adventurer combat. This document will explain, further down in it, why this is. In the meantime, however, it will briefly review how combat in Achaea is resolved. To read about Adventurer vs. Denizen combat, please read HELP DENIZENCOMBAT. Adventurer vs. Adventurer Combat -------------------------------- Adventurer combat is an entirely more complicated affair. This is what our combat system is primarily geared to, and few, if any games, can match the intensity and complex nature of our combat. It can be difficult to fully describe adventurer combat, as there are so many different approaches to it. It is possible to fight with your goal as death of the opponent, crippling of your opponent, re-arrangement of items (for instance, stealing things from him), or even just as a demonstration or lesson. Generally, the details of your offensive combat manouvers will be covered in the help files for your class-specific skills, as this is where the majority of offensive abilities lie. Some of your defensive abilities (more for some classes, less for others) will also lie in your class-specific skills, but probably the majority of defensive equipment and abilities are available to everyone who has high enough general (ie non-class-specific) skills and enough money to purchase the proper equipment. Adventurer combat generally involves much more than simply inflicting damage on your opponent. Not only can individual body parts be damaged, with different, harmful effects resulting from enough cumulative damage on a body part, but there are hundreds of afflictions that can be inflicted on an opponent. If we take the most general goal of combat, which is to kill your opponent, then combat can be said to generally consist of: 1) Locating your opponent and finding him or bringing him to you. 2) Pinning him into place so that he cannot escape. 3) Damaging him until he dies. This is an over-simplification insofar as only with a very surprised or helpless opponent will you simply execute 1, then 2, then 3. Usually there will be much moving around, healing of the things that pin you, healing of the damage done to you, etc. Combat is therefore a give-and-take process. For many offences, there are defences, and for many defences, there are methods of removing the defences. There are many afflictions (the general term for anything that affects you in a negative way aside from damage), ranging from the classic web spell to paralysis, to anorexia, to the aeon curse, which slows your movement through time. EFFICIENT USE OF EQUILIBRIUM AND BALANCE ---------------------------------------- Most of the damage and afflicting-dealing abilities in Achaea, as well as some defensive and movement ones, will require that you have equilibrium and balance and will, after you use the ability, take equilibrium or balance away from you for a certain number of seconds. How many depends entirely on the ability. Perhaps the single most important factor in mounting a successful attack against another adventurer, and even against a denizen, is the efficient use of equilibrium and balance. When engaged in combat, you _always_ want to be making the most out of every second of combat. If you recover equilibrium and balance, and your opponent is in the room with you, there is no reason not to immediately use another ability that will use these up, unless you wish to flee. The process of being as efficient as possible in your use of equilibrium and balance is referred to as "chasing equilibrium" or "chasing balance". PROPER HEALING TECHNIQUE ------------------------ Just as using most offensive abilities requires equilibrium and/or balance, many healing abilities or equipment have their own type of balance. These are often referred to as "healing balances". For instance, you are limited as to how often a health or mana elixir can be drunk with a beneficial effect. Since they both use the same "balance", you must choose which to heal while in the midst of combat. THE TYPES OF DAMAGE ------------------- There are nine types of damage in Achaea. These are: Damage type Example ----------- ------- Cutting physical a sword's strike Blunt physical someone punching you Cold the Necromantic "chill" spell Fire the fiery breath of a Wyvern-morphed Druid Asphyxiation the garrote ability used by Serpentlords Electric lightning strikes by a Druid Magic the "decay" ability in Necromancy Poison the camus venom used by Serpentlords Psychic the "mind crush" ability used by telepaths For each type of damage, there exists defences. For instance, the higher your Avoidance skill, the more easily you will avoid physical (both blunt and cutting) attacks, or be able to reduce the damage you take from them. There are miniskills for defending against all other types of damage. Furthermore, you may find elixirs or particular defences that help you with a certain kind of damage. We will leave it up to you to discover these, however. A GENERAL NOTE -------------- As you read the following help files on combat, keep in mind that the _only_ way you will ever learn to attack successfully and defend successful is to practice. Just like in any sport, reading and thinking about it will only get you so far. Reactions must be ingrained through experience, and strategies can only be successfully tested in the field. Can you expect to ever become good at combat without dying over and over? No. The only path to greatness in combat is through repeated death. It is difficult, but then, all good things are difficult to attain. See also: HELP DENIZENCOMBAT, HELP 13