Achaean News
Capture-the-Flag
Written by: A Kartha attendant
Date: Friday, September 22nd, 2023
Addressed to: Everyone
Warriors of Sapience,
I write this missive to you on behalf of the leaders of the three tribes of Karth in these lands.
For the upcoming Capture-the-Flag game, all have agreed that a great champion will aid each respective tribe's representatives in the conflict. Before the game begins, all three armies will receive a boon from the Kartha:
Those forces representing the Kuyaba will receive a warhorn that will call to them Sirana, Beloved of Moryana.
Those forces representing the Noktov will receive a warhorn that will call to them Shadowdancer Nehisz.
Those forces representing the Uchenny will receive a warhorn that will call to them Gruzek, the Gilded Giant.
These warhorns may only be used once, each, in this contest.
Note that in the frenzy of battle, the Kartha champions may not distinguish friend from foe. To remain in their proximity is to risk life and limb. Best let them deal with the enemy threat themselves.
After five minutes' fighting, the champions will withdraw.
Use this advantage wisely!
Penned by my hand on the 18th of Lupar, in the year 927 AF.
Capture-the-Flag
Written by: A Kartha attendant
Date: Friday, September 22nd, 2023
Addressed to: Everyone
Warriors of Sapience,
I write this missive to you on behalf of the leaders of the three tribes of Karth in these lands.
For the upcoming Capture-the-Flag game, all have agreed that a great champion will aid each respective tribe's representatives in the conflict. Before the game begins, all three armies will receive a boon from the Kartha:
Those forces representing the Kuyaba will receive a warhorn that will call to them Sirana, Beloved of Moryana.
Those forces representing the Noktov will receive a warhorn that will call to them Shadowdancer Nehisz.
Those forces representing the Uchenny will receive a warhorn that will call to them Gruzek, the Gilded Giant.
These warhorns may only be used once, each, in this contest.
Note that in the frenzy of battle, the Kartha champions may not distinguish friend from foe. To remain in their proximity is to risk life and limb. Best let them deal with the enemy threat themselves.
After five minutes' fighting, the champions will withdraw.
Use this advantage wisely!
Penned by my hand on the 18th of Lupar, in the year 927 AF.