Achaean News
More classleads.
Written by: Makarios, the Meticulous
Date: Wednesday, June 26th, 2019
Addressed to: Everyone
We've just loaded up another batch of classleads. Here are all the details:
Artifice
--------
* Vibe/golem disparity influencing golem balance has been removed, as in practice this was never really happening and serving only to confuse people.
* DEHYDRATE has had its duration slightly increased, to permit time for an additional attack before it expires.
Emulation
---------
* DESTRUCTION no longer works in room - it is strictly a line of sight attack now.
* DESTRUCTION has had its chance of doing the various different types of effects adjusted somewhat.
Ignition
--------
* BLISTER now applies its movement damage for each room moved via DASH style skills, rather than just once.
* BLISTER now does some damage in addition to giving the affliction.
* New ability: ASHRAIN. This is intended to function as the transcendent ability for Fire Lords, as they were somewhat lacking in this department.
Pervasion
---------
* TIDALWAVE now only bypasses room hinder if the current room you're moving from is flooded in some form, rather than if the current or target one is.
Physiology
----------
* REAVEs balance time now scales to count of humours similar to completion time.
Pranks
------
* JUGGLING now has the built in accuracy bonus of the THROWING weaponry skill. These two bonuses do not stack, this serves only to make jesters not have to invest into weaponry heavily for basic functionality.
Psionics
--------
* Added PSI PROJECTION LOCATE.
Runelore
--------
* You can no longer STAND TOTEMs in artefact tents.
Shadowmancy
-----------
* Raised the PVE damage modifier for scythe attacks.
Shikudo
-------
* SPINKICK will now immediately mangle the head of a prone opponent with a level 1 head break.
Skirmishing
-----------
* TRIP now bypasses parry when the target is afflicted with HAEMOPHILIA.
Spiritlore
----------
* The passive resists conveyed by attuning spirits have all been increased to more sane levels.
Weaving
-------
* FLURRY vs denizens now has a range of damage it can deal.
* HAMSTRING has had its limb damage reduced. I'll be monitoring things going forward and adjusting further as necessary.
Misc
----
* Golden phials now have a tradein value (they'll trade in for 50 bound credits via PROMO TRADEIN).
* All class-based illusion skills have had their default illusion length raised from 160 characters to 250.
* WORLDBURN will now require a shrine to be huge for it to effect in said shrine's influence. It can be started from any shrine still.
Enjoy!
Penned by My hand on the 11th of Mayan, in the year 803 AF.
More classleads.
Written by: Makarios, the Meticulous
Date: Wednesday, June 26th, 2019
Addressed to: Everyone
We've just loaded up another batch of classleads. Here are all the details:
Artifice
--------
* Vibe/golem disparity influencing golem balance has been removed, as in practice this was never really happening and serving only to confuse people.
* DEHYDRATE has had its duration slightly increased, to permit time for an additional attack before it expires.
Emulation
---------
* DESTRUCTION no longer works in room - it is strictly a line of sight attack now.
* DESTRUCTION has had its chance of doing the various different types of effects adjusted somewhat.
Ignition
--------
* BLISTER now applies its movement damage for each room moved via DASH style skills, rather than just once.
* BLISTER now does some damage in addition to giving the affliction.
* New ability: ASHRAIN. This is intended to function as the transcendent ability for Fire Lords, as they were somewhat lacking in this department.
Pervasion
---------
* TIDALWAVE now only bypasses room hinder if the current room you're moving from is flooded in some form, rather than if the current or target one is.
Physiology
----------
* REAVEs balance time now scales to count of humours similar to completion time.
Pranks
------
* JUGGLING now has the built in accuracy bonus of the THROWING weaponry skill. These two bonuses do not stack, this serves only to make jesters not have to invest into weaponry heavily for basic functionality.
Psionics
--------
* Added PSI PROJECTION LOCATE.
Runelore
--------
* You can no longer STAND TOTEMs in artefact tents.
Shadowmancy
-----------
* Raised the PVE damage modifier for scythe attacks.
Shikudo
-------
* SPINKICK will now immediately mangle the head of a prone opponent with a level 1 head break.
Skirmishing
-----------
* TRIP now bypasses parry when the target is afflicted with HAEMOPHILIA.
Spiritlore
----------
* The passive resists conveyed by attuning spirits have all been increased to more sane levels.
Weaving
-------
* FLURRY vs denizens now has a range of damage it can deal.
* HAMSTRING has had its limb damage reduced. I'll be monitoring things going forward and adjusting further as necessary.
Misc
----
* Golden phials now have a tradein value (they'll trade in for 50 bound credits via PROMO TRADEIN).
* All class-based illusion skills have had their default illusion length raised from 160 characters to 250.
* WORLDBURN will now require a shrine to be huge for it to effect in said shrine's influence. It can be started from any shrine still.
Enjoy!
Penned by My hand on the 11th of Mayan, in the year 803 AF.