Achaean News
Classleads 2017 q2: batch 2
Written by: Makarios, the Meticulous
Date: Thursday, April 20th, 2017
Addressed to: Everyone
We're pleased to bring you the second batch of classleads from the 2017 q2 round. There are some fairly major ones in this batch, so we'll be closely monitoring these going forward. Here are the details:
Apostasy
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* The DAEMONITE entity now knocks off balance for longer when it attacks.
Artifice
--------
* DESTABILISE HEAT will now do twice as much damage against a target who is already ablaze.
* There is now a line on LOOK/QUICKLOOK for when an inferno is in a location.
Curses
------
* Curses that miss due to CLUMSINESS will now still generate JINX charges.
* The chance for curses to miss due to CLUMSINESS has been reduced to be in line with EVILEYE.
* INFLAME is now entirely percentile based rather than being a flat multiplier of target's current bleeding.
Formulation
-----------
* VAPOURISATION will now melt a random icewall if one is present when thrown at the ground. Note that this will only take place if one of its other effects do not - melting frozen ground and removing flood will always take priority.
Pranks
------
* The clouds produced by SMOKEBOMBS now function correctly.
Skirmishing
-----------
* WRENCH now does more damage based on the target's bleeding. This only takes affect once the target is bleeding 100 or more.
Weaponmastery
-------------
* (Sword and Board): FEROCITY is no longer a static decay value - it is now based on the balance time of the attack used that generated it. This should fix issues where balance times were longer than the ferocity decay timer.
Misc
----
* Consecutive arrows in a small window will now do progressively less damage. This is highly experimental.
* There is now a five second cooldown on CLUMSINESS firing. This is also experimental. This required us to move clumsiness handling onto a new system, so if you notice anything strange (such as certain attacks not being influenced by the cooldown), please bug it or message me.
* All forms of targeted corpse-based resurrection now share a 2 minute cooldown. This is on the target, not on the person doing the resurrecting.
Enjoy!
Penned by My hand on the 21st of Miraman, in the year 740 AF.
Classleads 2017 q2: batch 2
Written by: Makarios, the Meticulous
Date: Thursday, April 20th, 2017
Addressed to: Everyone
We're pleased to bring you the second batch of classleads from the 2017 q2 round. There are some fairly major ones in this batch, so we'll be closely monitoring these going forward. Here are the details:
Apostasy
--------
* The DAEMONITE entity now knocks off balance for longer when it attacks.
Artifice
--------
* DESTABILISE HEAT will now do twice as much damage against a target who is already ablaze.
* There is now a line on LOOK/QUICKLOOK for when an inferno is in a location.
Curses
------
* Curses that miss due to CLUMSINESS will now still generate JINX charges.
* The chance for curses to miss due to CLUMSINESS has been reduced to be in line with EVILEYE.
* INFLAME is now entirely percentile based rather than being a flat multiplier of target's current bleeding.
Formulation
-----------
* VAPOURISATION will now melt a random icewall if one is present when thrown at the ground. Note that this will only take place if one of its other effects do not - melting frozen ground and removing flood will always take priority.
Pranks
------
* The clouds produced by SMOKEBOMBS now function correctly.
Skirmishing
-----------
* WRENCH now does more damage based on the target's bleeding. This only takes affect once the target is bleeding 100 or more.
Weaponmastery
-------------
* (Sword and Board): FEROCITY is no longer a static decay value - it is now based on the balance time of the attack used that generated it. This should fix issues where balance times were longer than the ferocity decay timer.
Misc
----
* Consecutive arrows in a small window will now do progressively less damage. This is highly experimental.
* There is now a five second cooldown on CLUMSINESS firing. This is also experimental. This required us to move clumsiness handling onto a new system, so if you notice anything strange (such as certain attacks not being influenced by the cooldown), please bug it or message me.
* All forms of targeted corpse-based resurrection now share a 2 minute cooldown. This is on the target, not on the person doing the resurrecting.
Enjoy!
Penned by My hand on the 21st of Miraman, in the year 740 AF.