Achaean News
Updates
Written by: The Achaean Coder Team
Date: Tuesday, June 29th, 2021
Addressed to: Everyone
It is Tuesday, the 29th of June, and the following changes have been implemented:
- The Shaman version of Icosse's thrall will no longer repeatedly afflict impatience on those who already have it and instead will properly advance lock afflictions as intended.
- It should no longer be possible to shield infinitely against Icosse's thrall and nullify all danger in the encounter.
- It is no longer possible to take Coterie guards above the main area through the clouds, or march Vault guards into Dolodach's room- this is consistent with similar limitations on taking Fire/Water guards into Titan rooms.
- Soldiers of Osterrych no longer instantly transfix past blindness- they will instead deliver confusion and unblind, transfixing only if their target is not blind.
- Kemnast and Gerzson forces now all wander at differing speeds to minimise risk of clumping.
- Prioska no longer wanders around the entire Underworld murdering unsuspecting hunters.
- Wandering Death Knights no longer instantly kill crippled targets- this ability is reserved for static death knights in their respective fortress.
- Soldiers of Osterrych no longer repeatedly deliver concussion and will instead prep the head and build towards a mangle.
- Death Knights and Commanders are now uncommon spawns vs the Colonels, Soldiers, and Liches that are more frequent.
- Cetan are no longer restricted to the Alcazar area designation and will chase attackers all over the Water Plane with extreme prejudice if you attempt to brazier/adduct/etc kill them.
- Nora's miscellaneous possessions now reset across New Thera far more frequently to prevent issues.
- It is now possible to ask the various denizens involved in Orshuu's quest for their splinters back, provided you have completed their quest and are currently on the main finale quest (and as long as they actually have the splinter available).
- Various improvements have been made to the reset times of Clockwork Isle quest items.
- Olga is now somewhat more forgiving of people giving her drinks without the requisite quest.
- Carved tokens from Hthrak can no longer be used in arenas, and also now require you to be at full health, on balance, on equilibrium, not prone, and with no broken limbs.
- Hessna's quest is now fully functional.
- Radak's mysteriously missing quest for diplomatic immunity is now fully operational.
- Powering Khepera's contraption is now functioning properly (quest #566).
- Lacharhad's darkfire bomb now allows the player more time to flee to prevent exploding their friends, and the ability itself now incurs a longer cooldown period between uses to make this encounter more manageable.
- Health of ghosts and slimes spawned by Patrick de Vermiis has been reduced by approximately 30% and 10% respectively.
- Armoured gamling spider (Pryla'ari foray) health reduced by approximately 50%.
- When fighting the Tsol'dasi Battlelord (Pryla'ari foray), there is now a longer period of time between uses of his parry/counter mechanic.
- Enhanted faehounds in the Titania foray now adhere to the proper grievous_wounds affliction, previously these were using a former implementation rendering them incurable (sorry about this!).
- Health, attack speed, and damage of enchanted faehounds reduced.
- Disarming the snake trap in the Darkenwood Barrow foray will now properly free players who are trapped, as intended.
- Evading will now trigger the snake trap in the Darkenwood Barrow foray.
- Ogre brutes in the Fortress foray can now be targetted as brute in addition to the standard 'ogre'.
- Combination attacks against Aran'kesh and Horald can no longer proc multiple gusts/throws that move the attacking player several times in one balance.
- Experience and gold gained from slaying greater treemites in the Stone Forest has been increased.
- Alchemical assistant golems will now properly receive tells in order to activate or deactivate their wandering status (via WANDER ON/WANDER OFF respectively).
- Jeffrey Hurry's keys will now persist for much longer after he dies, preventing them from instantly resetting before the chests on his ship can be unlocked.
- Coils of tentacles from the kraken voyage will now decay in stockrooms as intended.
- Kraken soup is no longer on permanent sale and is available only for the remainder of the month during which the kraken is slain.
- It is no longer possible to bypass the requirements for the Voyage of Sight by asking the harbourmaster directly about Talim. The requesting captain must now have completed the Cursed, Pangolin's, Indebted, and Surgeon's voyages, and Maya's Sundered Pearl must be in the same associated region as the harbourmaster himself, as intended.
- Completing the Fog-wreathed Voyage will now award talismans and full gold only to crew who have completed the full set of Talim's voyages (Cursed, Surgeon, Indebted, Pangolin's). Crew who have not completed these will receive less gold and no talisman pieces.
- Ageiro is now fully integrated into the quest system. Please report any issues.
- The book of rituals required by Shanta and occasionally Cheska is now available once again.
Published by my decree on the 20th of Ero, in the year 862 AF.
Updates
Written by: The Achaean Coder Team
Date: Tuesday, June 29th, 2021
Addressed to: Everyone
It is Tuesday, the 29th of June, and the following changes have been implemented:
- The Shaman version of Icosse's thrall will no longer repeatedly afflict impatience on those who already have it and instead will properly advance lock afflictions as intended.
- It should no longer be possible to shield infinitely against Icosse's thrall and nullify all danger in the encounter.
- It is no longer possible to take Coterie guards above the main area through the clouds, or march Vault guards into Dolodach's room- this is consistent with similar limitations on taking Fire/Water guards into Titan rooms.
- Soldiers of Osterrych no longer instantly transfix past blindness- they will instead deliver confusion and unblind, transfixing only if their target is not blind.
- Kemnast and Gerzson forces now all wander at differing speeds to minimise risk of clumping.
- Prioska no longer wanders around the entire Underworld murdering unsuspecting hunters.
- Wandering Death Knights no longer instantly kill crippled targets- this ability is reserved for static death knights in their respective fortress.
- Soldiers of Osterrych no longer repeatedly deliver concussion and will instead prep the head and build towards a mangle.
- Death Knights and Commanders are now uncommon spawns vs the Colonels, Soldiers, and Liches that are more frequent.
- Cetan are no longer restricted to the Alcazar area designation and will chase attackers all over the Water Plane with extreme prejudice if you attempt to brazier/adduct/etc kill them.
- Nora's miscellaneous possessions now reset across New Thera far more frequently to prevent issues.
- It is now possible to ask the various denizens involved in Orshuu's quest for their splinters back, provided you have completed their quest and are currently on the main finale quest (and as long as they actually have the splinter available).
- Various improvements have been made to the reset times of Clockwork Isle quest items.
- Olga is now somewhat more forgiving of people giving her drinks without the requisite quest.
- Carved tokens from Hthrak can no longer be used in arenas, and also now require you to be at full health, on balance, on equilibrium, not prone, and with no broken limbs.
- Hessna's quest is now fully functional.
- Radak's mysteriously missing quest for diplomatic immunity is now fully operational.
- Powering Khepera's contraption is now functioning properly (quest #566).
- Lacharhad's darkfire bomb now allows the player more time to flee to prevent exploding their friends, and the ability itself now incurs a longer cooldown period between uses to make this encounter more manageable.
- Health of ghosts and slimes spawned by Patrick de Vermiis has been reduced by approximately 30% and 10% respectively.
- Armoured gamling spider (Pryla'ari foray) health reduced by approximately 50%.
- When fighting the Tsol'dasi Battlelord (Pryla'ari foray), there is now a longer period of time between uses of his parry/counter mechanic.
- Enhanted faehounds in the Titania foray now adhere to the proper grievous_wounds affliction, previously these were using a former implementation rendering them incurable (sorry about this!).
- Health, attack speed, and damage of enchanted faehounds reduced.
- Disarming the snake trap in the Darkenwood Barrow foray will now properly free players who are trapped, as intended.
- Evading will now trigger the snake trap in the Darkenwood Barrow foray.
- Ogre brutes in the Fortress foray can now be targetted as brute in addition to the standard 'ogre'.
- Combination attacks against Aran'kesh and Horald can no longer proc multiple gusts/throws that move the attacking player several times in one balance.
- Experience and gold gained from slaying greater treemites in the Stone Forest has been increased.
- Alchemical assistant golems will now properly receive tells in order to activate or deactivate their wandering status (via WANDER ON/WANDER OFF respectively).
- Jeffrey Hurry's keys will now persist for much longer after he dies, preventing them from instantly resetting before the chests on his ship can be unlocked.
- Coils of tentacles from the kraken voyage will now decay in stockrooms as intended.
- Kraken soup is no longer on permanent sale and is available only for the remainder of the month during which the kraken is slain.
- It is no longer possible to bypass the requirements for the Voyage of Sight by asking the harbourmaster directly about Talim. The requesting captain must now have completed the Cursed, Pangolin's, Indebted, and Surgeon's voyages, and Maya's Sundered Pearl must be in the same associated region as the harbourmaster himself, as intended.
- Completing the Fog-wreathed Voyage will now award talismans and full gold only to crew who have completed the full set of Talim's voyages (Cursed, Surgeon, Indebted, Pangolin's). Crew who have not completed these will receive less gold and no talisman pieces.
- Ageiro is now fully integrated into the quest system. Please report any issues.
- The book of rituals required by Shanta and occasionally Cheska is now available once again.
Published by my decree on the 20th of Ero, in the year 862 AF.