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Announce News Post #656

big fat change

Written by: Sarapis, the Logos
Date: Thursday, December 28th, 2000
Addressed to: Everyone


Well, the Church's shrines are all gone. As long-promised, we have done
away with them, and have instituted a recently-promised system.

It is a bit complicated, but it is summed up in HELP LANDMARKS. Those of you with necromancy should read the cannibalism file, and those of you with devotion should read the HELP DEVOTION file too.

Further, HELP SHRINES is gone, replaced with HELP BUCKETS.

Basically, the way Landmarks works is that there are 9 special locations or things in the game. Each of them as a good and an evil aspect, and how you affect each is unique. There are beneficial effects to having more landmarks good than evil if you use devotion, and vice-versa if you use necromancy.

As I think this stuff is pretty neat, I think I may tie more things into it too, such as possibly allowing everyone to officially declare for the 'good' or 'evil' landmark aspects, and then getting harmed or rewarded based in terms of your stats, based on whether or not your side is winning.

Penned by my hand on the 13th of Aeguary, in the year 266 AF.


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Announce News Post #656

big fat change

Written by: Sarapis, the Logos
Date: Thursday, December 28th, 2000
Addressed to: Everyone


Well, the Church's shrines are all gone. As long-promised, we have done
away with them, and have instituted a recently-promised system.

It is a bit complicated, but it is summed up in HELP LANDMARKS. Those of you with necromancy should read the cannibalism file, and those of you with devotion should read the HELP DEVOTION file too.

Further, HELP SHRINES is gone, replaced with HELP BUCKETS.

Basically, the way Landmarks works is that there are 9 special locations or things in the game. Each of them as a good and an evil aspect, and how you affect each is unique. There are beneficial effects to having more landmarks good than evil if you use devotion, and vice-versa if you use necromancy.

As I think this stuff is pretty neat, I think I may tie more things into it too, such as possibly allowing everyone to officially declare for the 'good' or 'evil' landmark aspects, and then getting harmed or rewarded based in terms of your stats, based on whether or not your side is winning.

Penned by my hand on the 13th of Aeguary, in the year 266 AF.


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