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Announce News Post #5156

Oceanic Updates!

Written by: Nicola
Date: Monday, December 2nd, 2019
Addressed to: Everyone


I'm pleased to announce some updates to seamonsters, an update to the seafaring talisman set, and the long-awaited release of VOYAGES!

The effects of Borak's release are not only felt on the land but have also rippled below the waves, reaching across all the oceans! While all pre-existing seamonster zones remain in effect, there is now a chance of encountering seamonsters virtually anywhere upon the sea while you are sailing!

Further, the SEAFARING talisman set can now be obtained by entirely in-game means (via voyages, see below). Each talisman still requires four pieces to create, and we've made a couple of adjustments to ensure the set makes sense in the context of the modern game:

- The CROSSBOW has been removed from the set. Existing crossbows remain as normal.
- The SHIPCHIT now offers a 100% discount on the cost of your next shipfitting enhancement.
- HELP SEAFARING TALISMANS has all the details of the whole set.

Finally, the harbourmasters and dockworks of mainland Sapience have a number of new VOYAGES to offer to adventurous captains and their crews!

Initially there are eleven diverse adventures available in the Voyage system. Invariably these involve a grand journey on the high seas, venturing forth from island to island, harbour to harbour, coast to coast, in order to complete the objectives, hear the stories, and claim the vast rewards at the end.

These are not to be undertaken lightly! The seafaring life can be a long one, and only the simplest of voyages can be done in a quick jaunt, from a single harbour to a single harbour. Most are much more diverse and cerebral, involving several-leg journeys that aim to tell a varied and robust range of stories, in most cases unfolding as the voyage itself progresses.

When a voyage is concluded, ALL members of the participating crew will be credited with completion and rewarded accordingly.

All voyages offer greatly increased gold and experience rewards over standard quests.

In addition to the standard rewards, most voyages award pieces from the SEAFARING talisman set. Pieces are awarded to the captain when the quest is finished, and these can of course be traded around as desired.

The amount of pieces awarded varies; simple voyages will not yield pieces, others range from 1 piece per ship up to a piece for every member of the crew.

I strongly advise reading HELP VOYAGES which has a much more comprehensive outline of the system include essential info on starting and concluding a voyage quest.

Enjoy!

Penned by My hand on the 13th of Lupar, in the year 816 AF.


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Announce News Post #5156

Oceanic Updates!

Written by: Nicola
Date: Monday, December 2nd, 2019
Addressed to: Everyone


I'm pleased to announce some updates to seamonsters, an update to the seafaring talisman set, and the long-awaited release of VOYAGES!

The effects of Borak's release are not only felt on the land but have also rippled below the waves, reaching across all the oceans! While all pre-existing seamonster zones remain in effect, there is now a chance of encountering seamonsters virtually anywhere upon the sea while you are sailing!

Further, the SEAFARING talisman set can now be obtained by entirely in-game means (via voyages, see below). Each talisman still requires four pieces to create, and we've made a couple of adjustments to ensure the set makes sense in the context of the modern game:

- The CROSSBOW has been removed from the set. Existing crossbows remain as normal.
- The SHIPCHIT now offers a 100% discount on the cost of your next shipfitting enhancement.
- HELP SEAFARING TALISMANS has all the details of the whole set.

Finally, the harbourmasters and dockworks of mainland Sapience have a number of new VOYAGES to offer to adventurous captains and their crews!

Initially there are eleven diverse adventures available in the Voyage system. Invariably these involve a grand journey on the high seas, venturing forth from island to island, harbour to harbour, coast to coast, in order to complete the objectives, hear the stories, and claim the vast rewards at the end.

These are not to be undertaken lightly! The seafaring life can be a long one, and only the simplest of voyages can be done in a quick jaunt, from a single harbour to a single harbour. Most are much more diverse and cerebral, involving several-leg journeys that aim to tell a varied and robust range of stories, in most cases unfolding as the voyage itself progresses.

When a voyage is concluded, ALL members of the participating crew will be credited with completion and rewarded accordingly.

All voyages offer greatly increased gold and experience rewards over standard quests.

In addition to the standard rewards, most voyages award pieces from the SEAFARING talisman set. Pieces are awarded to the captain when the quest is finished, and these can of course be traded around as desired.

The amount of pieces awarded varies; simple voyages will not yield pieces, others range from 1 piece per ship up to a piece for every member of the crew.

I strongly advise reading HELP VOYAGES which has a much more comprehensive outline of the system include essential info on starting and concluding a voyage quest.

Enjoy!

Penned by My hand on the 13th of Lupar, in the year 816 AF.


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