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Announce News Post #5125

Tis the season to be bloody.

Written by: Makarios, the Meticulous
Date: Friday, October 11th, 2019
Addressed to: Everyone


We've just loaded up some adjustments to the foragers system based on your feedback. Here are the details:

- Base forager damage has been increased slightly.

- Forager's damage are now boosted more by their level than previously.

- You will now receive some information based on how battles went when your foragers encounter conflict. It does not tell you when battles are avoided, as this could potentially happen a great number of times in one round and inundate you with messages.

- If your foragers are now avoided, they will seek out another potential target. this will continue until they find a viable target or until all potential targets have talked their way out of battles with you for that round.

- The chance to talk your way out of a fight now goes down the more of your foragers that are dead when adopting a DIPLOMATIC approach.

- You can now FORAGERS SCOUT BRIEF|THOROUGH. Brief scouting works as previously with the same gold cost, thorough scouting will tell you how many bands are already scouring an area but will cost 1000 gold.

- Commodities now spawn a third of the seasons worth each month of that season, rather than all spawning at once on the first month.

- Wood production has been raised by 30% across all areas.

- Forager wages (the gold incurred when sending out a band) have been raised. We'll continue to monitor this value to ensure its within reasonable limits.

Enjoy!

Penned by My hand on the 16th of Ero, in the year 812 AF.


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Announce News Post #5125

Tis the season to be bloody.

Written by: Makarios, the Meticulous
Date: Friday, October 11th, 2019
Addressed to: Everyone


We've just loaded up some adjustments to the foragers system based on your feedback. Here are the details:

- Base forager damage has been increased slightly.

- Forager's damage are now boosted more by their level than previously.

- You will now receive some information based on how battles went when your foragers encounter conflict. It does not tell you when battles are avoided, as this could potentially happen a great number of times in one round and inundate you with messages.

- If your foragers are now avoided, they will seek out another potential target. this will continue until they find a viable target or until all potential targets have talked their way out of battles with you for that round.

- The chance to talk your way out of a fight now goes down the more of your foragers that are dead when adopting a DIPLOMATIC approach.

- You can now FORAGERS SCOUT BRIEF|THOROUGH. Brief scouting works as previously with the same gold cost, thorough scouting will tell you how many bands are already scouring an area but will cost 1000 gold.

- Commodities now spawn a third of the seasons worth each month of that season, rather than all spawning at once on the first month.

- Wood production has been raised by 30% across all areas.

- Forager wages (the gold incurred when sending out a band) have been raised. We'll continue to monitor this value to ensure its within reasonable limits.

Enjoy!

Penned by My hand on the 16th of Ero, in the year 812 AF.


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