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Announce News Post #4840

Liquids, remedies, venoms!

Written by: Makarios, the Meticulous
Date: Sunday, November 19th, 2017
Addressed to: Everyone


We've just put in a large update for liquids, Remedies, tuns and more. Many of the changes are behind the scenes, the following is a summary of those that aren't.

General changes:

* Pouring, decanting, filling, refilling, etc. have been simplified: FILL from tuns and the rift, POUR in all other cases.

* Except in the case of particularly large containers, pouring will attempt to fill (no more # TIMES when filling vials!). If you'd like to pour less of a fluid, you can specify how many sips to pour.

* All vials, normal and artefact, now hold 200 sips of most things (including curatives and venoms).

* Artefact vials no longer have greater capacity, nor do they get bonus sips when filled. Instead they have an equivalent 50% chance not to consume any liquid on sip. (This stacks with the benefit of Quartz Crystal vials.)

* Seasone has decided to simplify her offerings - who wants a partially-filled vial anyway?

* Many, many bugfixes.

Remedies changes:

* INPOT is dead! Long live BREW!

* BREW will pull the necessary ingredients from your inventory and rift. We appreciate the immersive aspects of INPOT, but it becomes an easily-automated nuisance after the first few times. In the long term we are looking at ways to recapture that immersion without the annoyance, but will not have anything to announce any time soon.

* Liquid TRANSMUTATE has been renamed COMPOUND to disambiguate it from transmutating minerals.

* Compound will also pull reactants from the rift.

* A new ability, Economy has been added to the Transcendent rank to represent the existing bonus.

* Since all vials now hold 200 sips, it will always take ten batches of a concoction to fill a vial.

Toxicology changes:

* Toxicology will now make use of BREW and COMPOUND instead of BOIL and the even-more-outdated HYDRATE.

* A new ability, Economy has been added to the Transcendent rank to represent the existing bonus.

* Since all vials now hold 200 sips, it will always take ten batches of a venom to fill a vial.

This is a large update to several systems spanning the whole history of Achaea, so please be sure to BUG anything unusual. We'll be working on updating helpfiles to maintain consistency with the new behaviour, so you can feel free to not typo those!

(And no, this is not the big release!)

Penned by My hand on the 19th of Miraman, in the year 757 AF.


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Announce News Post #4840

Liquids, remedies, venoms!

Written by: Makarios, the Meticulous
Date: Sunday, November 19th, 2017
Addressed to: Everyone


We've just put in a large update for liquids, Remedies, tuns and more. Many of the changes are behind the scenes, the following is a summary of those that aren't.

General changes:

* Pouring, decanting, filling, refilling, etc. have been simplified: FILL from tuns and the rift, POUR in all other cases.

* Except in the case of particularly large containers, pouring will attempt to fill (no more # TIMES when filling vials!). If you'd like to pour less of a fluid, you can specify how many sips to pour.

* All vials, normal and artefact, now hold 200 sips of most things (including curatives and venoms).

* Artefact vials no longer have greater capacity, nor do they get bonus sips when filled. Instead they have an equivalent 50% chance not to consume any liquid on sip. (This stacks with the benefit of Quartz Crystal vials.)

* Seasone has decided to simplify her offerings - who wants a partially-filled vial anyway?

* Many, many bugfixes.

Remedies changes:

* INPOT is dead! Long live BREW!

* BREW will pull the necessary ingredients from your inventory and rift. We appreciate the immersive aspects of INPOT, but it becomes an easily-automated nuisance after the first few times. In the long term we are looking at ways to recapture that immersion without the annoyance, but will not have anything to announce any time soon.

* Liquid TRANSMUTATE has been renamed COMPOUND to disambiguate it from transmutating minerals.

* Compound will also pull reactants from the rift.

* A new ability, Economy has been added to the Transcendent rank to represent the existing bonus.

* Since all vials now hold 200 sips, it will always take ten batches of a concoction to fill a vial.

Toxicology changes:

* Toxicology will now make use of BREW and COMPOUND instead of BOIL and the even-more-outdated HYDRATE.

* A new ability, Economy has been added to the Transcendent rank to represent the existing bonus.

* Since all vials now hold 200 sips, it will always take ten batches of a venom to fill a vial.

This is a large update to several systems spanning the whole history of Achaea, so please be sure to BUG anything unusual. We'll be working on updating helpfiles to maintain consistency with the new behaviour, so you can feel free to not typo those!

(And no, this is not the big release!)

Penned by My hand on the 19th of Miraman, in the year 757 AF.


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