Achaean News
Nexus Update!
Written by: Nicola
Date: Thursday, October 20th, 2016
Addressed to: Everyone
Just a quick note to let you know that Nexus has been updated, bringing with it some additional new simplified scripting features:
1) A new reflex type: Events!
Events are a "simplified" hook into GMCP data, they'll allow you to build a simplified script when certain events happen in the game.
Currently, the following events are supported:
- A block of text is received (handy for situations where you want to check something at every prompt).
- Afflictions received/cured.
- Defences activated/lost.
- Other players entering and leaving the room.
- When the player moves rooms.
- When the target changes.
More documentation for Events can be found here: http://nexus.ironrealms.com/Events
2) Character stats are now automatically populated into variables for you
- Variables are prefixed with my_, so your current health will be my_hp.
A list of common predefined variables are listed on the wiki here: http://nexus.ironrealms.com/Predefined_variables
3) Typing @ on the input line or in the simplified scripting windows will now automatically bring up a list of matching variables. "@my_" would then bring up all of the options listed in #2 above.
As always, please use the feedback form inside the client if you encounter any bugs or problems!
Penned by My hand on the 13th of Chronos, in the year 725 AF.
Nexus Update!
Written by: Nicola
Date: Thursday, October 20th, 2016
Addressed to: Everyone
Just a quick note to let you know that Nexus has been updated, bringing with it some additional new simplified scripting features:
1) A new reflex type: Events!
Events are a "simplified" hook into GMCP data, they'll allow you to build a simplified script when certain events happen in the game.
Currently, the following events are supported:
- A block of text is received (handy for situations where you want to check something at every prompt).
- Afflictions received/cured.
- Defences activated/lost.
- Other players entering and leaving the room.
- When the player moves rooms.
- When the target changes.
More documentation for Events can be found here: http://nexus.ironrealms.com/Events
2) Character stats are now automatically populated into variables for you
- Variables are prefixed with my_, so your current health will be my_hp.
A list of common predefined variables are listed on the wiki here: http://nexus.ironrealms.com/Predefined_variables
3) Typing @ on the input line or in the simplified scripting windows will now automatically bring up a list of matching variables. "@my_" would then bring up all of the options listed in #2 above.
As always, please use the feedback form inside the client if you encounter any bugs or problems!
Penned by My hand on the 13th of Chronos, in the year 725 AF.