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Announce News Post #4593

Territory Control and You!

Written by: Nicola
Date: Thursday, July 21st, 2016
Addressed to: Everyone


Once your General has setup the army for your faction, it's time to go out and claim, contest, and defend the territories.

1. Initiating An Attack
------------------------
To initiate an attack on an area, you must go to an area border with a beacon stone and PLANT BEACON.

To acquire a beacon stone visit your faction leader and REQUEST BEACON. Each faction is currently limited to three beacon stones per RL day. (We will assess the beacon stone allotment as things progress.)

Planting a beacon stone takes time and is an interruptible action.

Once a beacon is planted, you can CALL DIVISION <division name>.

Be aware that you may only call one division per battle - choose wisely!

Calling a division is not a channelled action and cannot be interrupted. However, it will be made apparent to everyone that your faction is attacking the location, and anyone is within their right to try to inconvenience you during the process. When a division is successfully called, one of two things will happen:

A) If a battle for the area is already in progress, you shall join it.
Or
B) If no battle is currently in progress, one shall be initiated.
Then
C) Place fortifications and command your troops in order to secure victory.
Shrines are not permitted on the battlefields.

D) And this one is IMPORTANT:
You cannot hunt the troops, do not try, they will win. The best way to defeat troops is with troops of your own.

2. Defending An Area
---------------------
If a faction attacks an area that you have already claimed, you may call a division to that area without need for a beacon stone or waiting period.

You can setup troops and defend even if your official start time has not yet arrived. The start time designates when you get access to beacon stones, beginning your ability to instigate an attack.

Once a battle starts, anyone in the area may ENTER BATTLEFIELD. This requires that you be at both full health and mana and able to move normally. This will place you on a grid-like map where fortifications and troops can be deployed.

3. The Battle Proper
---------------------
Once a battle is underway, each participating player will want to take command of a company of troops. This company shall follow you and obey your commands. Note that if you try to lead the company away from the battle, it shall cease following you.

The goal of a battle is to control 50% of the battlefield. All companies may secure a location, but some will do it faster than others. You must also be mindful of hostile troops and fortifications; needlessly wasting your troops on suicidal assaults will result in a swift defeat.


All The Commands:
------------------
TERRITORY STATUS
- Get a breakdown of who has currently captured what, as well as some other battle specific information.

Controlling Companies
----------------------
There are several commands restricted to specific types of troops.

Basic commands:
COMPANY COMMAND <company> FOLLOW
- Order a company you are commanding to begin following you.
COMPANY COMMAND <company> UNFOLLOW
- Orders a company to stop following you. You still retain command, however.
COMPANY COMMAND <company> ATTACK
- Command a company you are leading to initiate combat with a hostile company.
COMPANY COMMAND <company> SECURE PERIMETER
- Begin the process of securing a location for your faction.

Class-specific commands:
Scouts:
COMPANY COMMAND <company> SCOUT <direction>
- Receive intelligence based on what fortifications or troops lie in the next location.

Saboteurs:
COMPANY COMMAND <company> SABOTAGE [fortification]
- Have the company actively interfere with the function of a fortified tower, preventing it from attacking other troops in the location. Omitting a fortification shall cause it to pick one at random to sabotage.

Demolitionists:
COMPANY COMMAND <company> DEMOLISH [fortification]
- Begin the process of destroying a fortification. If none is specified, one will be picked at random (towers are given priority).

Fortifications
---------------

Fortifications are a large tactical advantage in territory contestations.

Building fortifications costs commodities.

Fortifications may be built in a room and serve various purposes, from blocking off an exit to causing periodic damage to all hostiles (players and troops both) in a location.

Removing fortifications is often crucial in successfully capturing an area.

When a battle resolves, all non-temporary fortifications in said location will become loyal to the victor, so it is often advantageous to retain some amount of infrastructure where possible.

Permanent fortifications take time to construct and cost more; temporary fortifications are built immediately, but are easier to destroy and will degrade over time.

Basic Commands:
FORTIFICATIONS
- See what fortifications are built in a room.
FORTIFICATION LIST
- See what fortifications are available to build.
FORTIFICATION SHOW <fortification>
- See more information about a fortification, such as build costs.
FORTIFICATION BUILD <fortification> [TEMPORARY]
- Build a fortification at your location.

Penned by My hand on the 10th of Valnuary, in the year 718 AF.


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Announce News Post #4593

Territory Control and You!

Written by: Nicola
Date: Thursday, July 21st, 2016
Addressed to: Everyone


Once your General has setup the army for your faction, it's time to go out and claim, contest, and defend the territories.

1. Initiating An Attack
------------------------
To initiate an attack on an area, you must go to an area border with a beacon stone and PLANT BEACON.

To acquire a beacon stone visit your faction leader and REQUEST BEACON. Each faction is currently limited to three beacon stones per RL day. (We will assess the beacon stone allotment as things progress.)

Planting a beacon stone takes time and is an interruptible action.

Once a beacon is planted, you can CALL DIVISION <division name>.

Be aware that you may only call one division per battle - choose wisely!

Calling a division is not a channelled action and cannot be interrupted. However, it will be made apparent to everyone that your faction is attacking the location, and anyone is within their right to try to inconvenience you during the process. When a division is successfully called, one of two things will happen:

A) If a battle for the area is already in progress, you shall join it.
Or
B) If no battle is currently in progress, one shall be initiated.
Then
C) Place fortifications and command your troops in order to secure victory.
Shrines are not permitted on the battlefields.

D) And this one is IMPORTANT:
You cannot hunt the troops, do not try, they will win. The best way to defeat troops is with troops of your own.

2. Defending An Area
---------------------
If a faction attacks an area that you have already claimed, you may call a division to that area without need for a beacon stone or waiting period.

You can setup troops and defend even if your official start time has not yet arrived. The start time designates when you get access to beacon stones, beginning your ability to instigate an attack.

Once a battle starts, anyone in the area may ENTER BATTLEFIELD. This requires that you be at both full health and mana and able to move normally. This will place you on a grid-like map where fortifications and troops can be deployed.

3. The Battle Proper
---------------------
Once a battle is underway, each participating player will want to take command of a company of troops. This company shall follow you and obey your commands. Note that if you try to lead the company away from the battle, it shall cease following you.

The goal of a battle is to control 50% of the battlefield. All companies may secure a location, but some will do it faster than others. You must also be mindful of hostile troops and fortifications; needlessly wasting your troops on suicidal assaults will result in a swift defeat.


All The Commands:
------------------
TERRITORY STATUS
- Get a breakdown of who has currently captured what, as well as some other battle specific information.

Controlling Companies
----------------------
There are several commands restricted to specific types of troops.

Basic commands:
COMPANY COMMAND <company> FOLLOW
- Order a company you are commanding to begin following you.
COMPANY COMMAND <company> UNFOLLOW
- Orders a company to stop following you. You still retain command, however.
COMPANY COMMAND <company> ATTACK
- Command a company you are leading to initiate combat with a hostile company.
COMPANY COMMAND <company> SECURE PERIMETER
- Begin the process of securing a location for your faction.

Class-specific commands:
Scouts:
COMPANY COMMAND <company> SCOUT <direction>
- Receive intelligence based on what fortifications or troops lie in the next location.

Saboteurs:
COMPANY COMMAND <company> SABOTAGE [fortification]
- Have the company actively interfere with the function of a fortified tower, preventing it from attacking other troops in the location. Omitting a fortification shall cause it to pick one at random to sabotage.

Demolitionists:
COMPANY COMMAND <company> DEMOLISH [fortification]
- Begin the process of destroying a fortification. If none is specified, one will be picked at random (towers are given priority).

Fortifications
---------------

Fortifications are a large tactical advantage in territory contestations.

Building fortifications costs commodities.

Fortifications may be built in a room and serve various purposes, from blocking off an exit to causing periodic damage to all hostiles (players and troops both) in a location.

Removing fortifications is often crucial in successfully capturing an area.

When a battle resolves, all non-temporary fortifications in said location will become loyal to the victor, so it is often advantageous to retain some amount of infrastructure where possible.

Permanent fortifications take time to construct and cost more; temporary fortifications are built immediately, but are easier to destroy and will degrade over time.

Basic Commands:
FORTIFICATIONS
- See what fortifications are built in a room.
FORTIFICATION LIST
- See what fortifications are available to build.
FORTIFICATION SHOW <fortification>
- See more information about a fortification, such as build costs.
FORTIFICATION BUILD <fortification> [TEMPORARY]
- Build a fortification at your location.

Penned by My hand on the 10th of Valnuary, in the year 718 AF.


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