Achaean News
Seafaring Specialisations In Detail!
Written by: Nicola
Date: Wednesday, June 8th, 2016
Addressed to: Everyone
With the changes live and the SPPs all reset, here's the rundown of the Specialisations!
WATCH
RANK ABILITY
I Balance cost reduction on climbing mast/swinging up (scaling shipwide aura)
II Spyglass
III Anticipate
IV Shipwho lists all appropriate people visible on a nearby ship, requires possession of a spyglass
V Aura max level + reduced chop movement penalty (climb mast balanceless here)
WEAPONS
RANK ABILITY
I Aiming increase in effect (Scaling shipwide aura)
II Ammo enhance
III Weapon maintenance (at the cost of comms players can increase the months_till_decay on a weapon.)
IV Grappling
V Aura max level + leaking on attacked ships starts at a more serious pace.
COMMAND
RANK ABILITY
I Cost reduction for seaspells (Scaling shipwide aura)
II Fleetsense
III Keelhaul
IV Commscreen
V Aura max level (when melded) + ability to cast seaspells when unmelded/not at figurehead at 1.5x their original, unaltered cost
HELM
RANK ABILITY
I Crew gain bonus morale and XP from ship stuff (Scaling shipwide aura)
II Shipstate (emergencies, steadygoing)
III Smart Orders new skill For the next X minutes the ship turns faster
IV Avoidance maneuvers (evasives, jink)
V Aura max level + better speed from rowing
DECKHAND
RANK ABILITY
I Small chance of an increased repair amount on a repair tick (Scaling shipwide aura)
II Salvageops (no longer requires stationhold, just over wreck and anchored)
III Can cook for good stores
IV Plundering
V Aura max level + chance of a fire being put out by crew.
Penned by My hand on the 9th of Sarapin, in the year 715 AF.
Seafaring Specialisations In Detail!
Written by: Nicola
Date: Wednesday, June 8th, 2016
Addressed to: Everyone
With the changes live and the SPPs all reset, here's the rundown of the Specialisations!
WATCH
RANK ABILITY
I Balance cost reduction on climbing mast/swinging up (scaling shipwide aura)
II Spyglass
III Anticipate
IV Shipwho lists all appropriate people visible on a nearby ship, requires possession of a spyglass
V Aura max level + reduced chop movement penalty (climb mast balanceless here)
WEAPONS
RANK ABILITY
I Aiming increase in effect (Scaling shipwide aura)
II Ammo enhance
III Weapon maintenance (at the cost of comms players can increase the months_till_decay on a weapon.)
IV Grappling
V Aura max level + leaking on attacked ships starts at a more serious pace.
COMMAND
RANK ABILITY
I Cost reduction for seaspells (Scaling shipwide aura)
II Fleetsense
III Keelhaul
IV Commscreen
V Aura max level (when melded) + ability to cast seaspells when unmelded/not at figurehead at 1.5x their original, unaltered cost
HELM
RANK ABILITY
I Crew gain bonus morale and XP from ship stuff (Scaling shipwide aura)
II Shipstate (emergencies, steadygoing)
III Smart Orders new skill For the next X minutes the ship turns faster
IV Avoidance maneuvers (evasives, jink)
V Aura max level + better speed from rowing
DECKHAND
RANK ABILITY
I Small chance of an increased repair amount on a repair tick (Scaling shipwide aura)
II Salvageops (no longer requires stationhold, just over wreck and anchored)
III Can cook for good stores
IV Plundering
V Aura max level + chance of a fire being put out by crew.
Penned by My hand on the 9th of Sarapin, in the year 715 AF.