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Announce News Post #4506

Seamonster/Ship Changes

Written by: Mortori
Date: Monday, January 25th, 2016
Addressed to: Everyone


- Killing seamonsters will now grant crewmate experience to denizen crews, in addition to shipmate experience.

- Denizen crew experience from seamonster kills will now be shared amongst all ships that have recently participated (by firing a weapon at the seamonster) in the fight against the seamonster.

- Adventurer experience from seamonster kills will now be shared amongst all ships that have recently participated in the kill, divided amongst the adventurers who participated in seamonster combat.

- Adventurers will now be eligible for seamonster experience by: loading a weapon, firing a weapon, invoking a useful seaspell, executing a navigational command, dousing a fire on deck, dousing a fire in the sails, clearing a weapon, clearing the figurehead, or clearing the sails,

- Ship weapons can no longer be fired at a seamonster multiple times simultaneously.

- Firing a ship weapon will no longer completely reset the aiming time of other weapons on the ship; it will now only add a few seconds on to the remaining aiming time.

- Firing a ship weapon against a seamonster will now incur the same aiming loss to other ship weapons as if the weapon had been fired against another ship.

Penned by My hand on the 14th of Miraman, in the year 704 AF.


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Announce News Post #4506

Seamonster/Ship Changes

Written by: Mortori
Date: Monday, January 25th, 2016
Addressed to: Everyone


- Killing seamonsters will now grant crewmate experience to denizen crews, in addition to shipmate experience.

- Denizen crew experience from seamonster kills will now be shared amongst all ships that have recently participated (by firing a weapon at the seamonster) in the fight against the seamonster.

- Adventurer experience from seamonster kills will now be shared amongst all ships that have recently participated in the kill, divided amongst the adventurers who participated in seamonster combat.

- Adventurers will now be eligible for seamonster experience by: loading a weapon, firing a weapon, invoking a useful seaspell, executing a navigational command, dousing a fire on deck, dousing a fire in the sails, clearing a weapon, clearing the figurehead, or clearing the sails,

- Ship weapons can no longer be fired at a seamonster multiple times simultaneously.

- Firing a ship weapon will no longer completely reset the aiming time of other weapons on the ship; it will now only add a few seconds on to the remaining aiming time.

- Firing a ship weapon against a seamonster will now incur the same aiming loss to other ship weapons as if the weapon had been fired against another ship.

Penned by My hand on the 14th of Miraman, in the year 704 AF.


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