Achaean News

Previous Article | Back to News Summary | Next Article
Announce News Post #4468

Ships and seafaring tweaks

Written by: Tecton the Terraformer
Date: Saturday, December 5th, 2015
Addressed to: Everyone


We've made some balance tweaks to a couple of aspects of ships and seafaring, the details are as follows:

* The hull damage from crossing the new chop tiles has been increased.
* Ship weapon timers are now more granular, meaning you'll see more of a difference in the various factors that affect aiming time.
* When a weapon successfully fires, the recoil will reset the aiming time of any other weapons on the ship being aimed.

Penned by My hand on the 5th of Aeguary, in the year 700 AF.


Previous Article | Back to News Summary | Next Article
Previous | Summary | Next
Announce News Post #4468

Ships and seafaring tweaks

Written by: Tecton the Terraformer
Date: Saturday, December 5th, 2015
Addressed to: Everyone


We've made some balance tweaks to a couple of aspects of ships and seafaring, the details are as follows:

* The hull damage from crossing the new chop tiles has been increased.
* Ship weapon timers are now more granular, meaning you'll see more of a difference in the various factors that affect aiming time.
* When a weapon successfully fires, the recoil will reset the aiming time of any other weapons on the ship being aimed.

Penned by My hand on the 5th of Aeguary, in the year 700 AF.


Previous | Summary | Next