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Announce News Post #4453

Ships and Seafaring changes

Written by: Tecton the Terraformer
Date: Thursday, November 12th, 2015
Addressed to: Everyone


Our second big batch of ship changes are now live! Here's the details of the changes in this batch:

* SEAPRAYER has been moved down in the skill.

* HOMEPORT has been added as a new transcendent ability. This will allow you and your ship to return to the harbour of your last departure at high cost - handy for situations where you need to depart the realms in a hurry while in the middle of a voyage.

* A new chops tile has been introduced on the wilderness, this will eventually replace almost all of the existing chops in the mid-ocean areas (we'll be working on converting the many hundreds of thousands of these tiles over the coming days):
- These are now able to be sailed through!
- They'll incur a speed and movement time penalty for hitting them, which varies upon the size of your vessel. Larger ships will feel the effects of these less.
- These tiles are considered additionally rough, affecting things like repair rate, rowing speed, and weapon accuracy while on one.
- These tiles are impassable during ship races (for the moment).

* Crew tokens now have a 100% chance to save crew, assuming that you have enough of them. The price of these items has been increased slightly.

* Ship ammunition has had a very major overhaul, no longer will you need to worry about handling the various disks, darts, shot, and the like.
- Ammunition is stored in the ships cargo space, no longer do you need to have items in your inventory. Think of this like a rift for your weapons.
- All existing ammunition has been batched up and converted into crates, for use with the new system.
- SHIP AMMO commands have been added for players who have crew ordering permission:
- SHIP AMMO STATUS - See a list of the ammunition on the ship.
- SHIP AMMO ADD <crate#> - Add a crate of ammunition to the ships stores.
- SHIP AMMO REMOVE <#> <ammunitiontype> - Remove a crate of ammunition from the stores.
- Ship weapons are now automatically loaded from your stores.
- LOAD <weapon> WITH <ammo> - Load a weapon
- LOAD <weapon> WITH <ammo> DIPPED - Load a weapon with dipped ammunition (if you have a vat of dragon's tears).
- LOAD <weapon> WITH <ammo> ENVENOMED WITH <venom> - Load a weapon with an envenomed wardisc.
- Purchasing additional ammunition can be done by purchasing crates of 50 pieces of ammunition in applicable harbours.
- Ship ammunition is not used in the Ship arena.
- Weapon racks artefacts will now place their ammunition straight into the ship stores.

Penned by My hand on the 21st of Scarlatan, in the year 698 AF.


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Announce News Post #4453

Ships and Seafaring changes

Written by: Tecton the Terraformer
Date: Thursday, November 12th, 2015
Addressed to: Everyone


Our second big batch of ship changes are now live! Here's the details of the changes in this batch:

* SEAPRAYER has been moved down in the skill.

* HOMEPORT has been added as a new transcendent ability. This will allow you and your ship to return to the harbour of your last departure at high cost - handy for situations where you need to depart the realms in a hurry while in the middle of a voyage.

* A new chops tile has been introduced on the wilderness, this will eventually replace almost all of the existing chops in the mid-ocean areas (we'll be working on converting the many hundreds of thousands of these tiles over the coming days):
- These are now able to be sailed through!
- They'll incur a speed and movement time penalty for hitting them, which varies upon the size of your vessel. Larger ships will feel the effects of these less.
- These tiles are considered additionally rough, affecting things like repair rate, rowing speed, and weapon accuracy while on one.
- These tiles are impassable during ship races (for the moment).

* Crew tokens now have a 100% chance to save crew, assuming that you have enough of them. The price of these items has been increased slightly.

* Ship ammunition has had a very major overhaul, no longer will you need to worry about handling the various disks, darts, shot, and the like.
- Ammunition is stored in the ships cargo space, no longer do you need to have items in your inventory. Think of this like a rift for your weapons.
- All existing ammunition has been batched up and converted into crates, for use with the new system.
- SHIP AMMO commands have been added for players who have crew ordering permission:
- SHIP AMMO STATUS - See a list of the ammunition on the ship.
- SHIP AMMO ADD <crate#> - Add a crate of ammunition to the ships stores.
- SHIP AMMO REMOVE <#> <ammunitiontype> - Remove a crate of ammunition from the stores.
- Ship weapons are now automatically loaded from your stores.
- LOAD <weapon> WITH <ammo> - Load a weapon
- LOAD <weapon> WITH <ammo> DIPPED - Load a weapon with dipped ammunition (if you have a vat of dragon's tears).
- LOAD <weapon> WITH <ammo> ENVENOMED WITH <venom> - Load a weapon with an envenomed wardisc.
- Purchasing additional ammunition can be done by purchasing crates of 50 pieces of ammunition in applicable harbours.
- Ship ammunition is not used in the Ship arena.
- Weapon racks artefacts will now place their ammunition straight into the ship stores.

Penned by My hand on the 21st of Scarlatan, in the year 698 AF.


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