Achaean News
Ships and Seafaring changes
Written by: Tecton the Terraformer
Date: Thursday, November 12th, 2015
Addressed to: Everyone
Our second big batch of ship changes are now live! Here's the details of the changes in this batch:
* SEAPRAYER has been moved down in the skill.
* HOMEPORT has been added as a new transcendent ability. This will allow you and your ship to return to the harbour of your last departure at high cost - handy for situations where you need to depart the realms in a hurry while in the middle of a voyage.
* A new chops tile has been introduced on the wilderness, this will eventually replace almost all of the existing chops in the mid-ocean areas (we'll be working on converting the many hundreds of thousands of these tiles over the coming days):
- These are now able to be sailed through!
- They'll incur a speed and movement time penalty for hitting them, which varies upon the size of your vessel. Larger ships will feel the effects of these less.
- These tiles are considered additionally rough, affecting things like repair rate, rowing speed, and weapon accuracy while on one.
- These tiles are impassable during ship races (for the moment).
* Crew tokens now have a 100% chance to save crew, assuming that you have enough of them. The price of these items has been increased slightly.
* Ship ammunition has had a very major overhaul, no longer will you need to worry about handling the various disks, darts, shot, and the like.
- Ammunition is stored in the ships cargo space, no longer do you need to have items in your inventory. Think of this like a rift for your weapons.
- All existing ammunition has been batched up and converted into crates, for use with the new system.
- SHIP AMMO commands have been added for players who have crew ordering permission:
- SHIP AMMO STATUS - See a list of the ammunition on the ship.
- SHIP AMMO ADD <crate#> - Add a crate of ammunition to the ships stores.
- SHIP AMMO REMOVE <#> <ammunitiontype> - Remove a crate of ammunition from the stores.
- Ship weapons are now automatically loaded from your stores.
- LOAD <weapon> WITH <ammo> - Load a weapon
- LOAD <weapon> WITH <ammo> DIPPED - Load a weapon with dipped ammunition (if you have a vat of dragon's tears).
- LOAD <weapon> WITH <ammo> ENVENOMED WITH <venom> - Load a weapon with an envenomed wardisc.
- Purchasing additional ammunition can be done by purchasing crates of 50 pieces of ammunition in applicable harbours.
- Ship ammunition is not used in the Ship arena.
- Weapon racks artefacts will now place their ammunition straight into the ship stores.
Penned by My hand on the 21st of Scarlatan, in the year 698 AF.
Ships and Seafaring changes
Written by: Tecton the Terraformer
Date: Thursday, November 12th, 2015
Addressed to: Everyone
Our second big batch of ship changes are now live! Here's the details of the changes in this batch:
* SEAPRAYER has been moved down in the skill.
* HOMEPORT has been added as a new transcendent ability. This will allow you and your ship to return to the harbour of your last departure at high cost - handy for situations where you need to depart the realms in a hurry while in the middle of a voyage.
* A new chops tile has been introduced on the wilderness, this will eventually replace almost all of the existing chops in the mid-ocean areas (we'll be working on converting the many hundreds of thousands of these tiles over the coming days):
- These are now able to be sailed through!
- They'll incur a speed and movement time penalty for hitting them, which varies upon the size of your vessel. Larger ships will feel the effects of these less.
- These tiles are considered additionally rough, affecting things like repair rate, rowing speed, and weapon accuracy while on one.
- These tiles are impassable during ship races (for the moment).
* Crew tokens now have a 100% chance to save crew, assuming that you have enough of them. The price of these items has been increased slightly.
* Ship ammunition has had a very major overhaul, no longer will you need to worry about handling the various disks, darts, shot, and the like.
- Ammunition is stored in the ships cargo space, no longer do you need to have items in your inventory. Think of this like a rift for your weapons.
- All existing ammunition has been batched up and converted into crates, for use with the new system.
- SHIP AMMO commands have been added for players who have crew ordering permission:
- SHIP AMMO STATUS - See a list of the ammunition on the ship.
- SHIP AMMO ADD <crate#> - Add a crate of ammunition to the ships stores.
- SHIP AMMO REMOVE <#> <ammunitiontype> - Remove a crate of ammunition from the stores.
- Ship weapons are now automatically loaded from your stores.
- LOAD <weapon> WITH <ammo> - Load a weapon
- LOAD <weapon> WITH <ammo> DIPPED - Load a weapon with dipped ammunition (if you have a vat of dragon's tears).
- LOAD <weapon> WITH <ammo> ENVENOMED WITH <venom> - Load a weapon with an envenomed wardisc.
- Purchasing additional ammunition can be done by purchasing crates of 50 pieces of ammunition in applicable harbours.
- Ship ammunition is not used in the Ship arena.
- Weapon racks artefacts will now place their ammunition straight into the ship stores.
Penned by My hand on the 21st of Scarlatan, in the year 698 AF.