Achaean News
Fixes and changes
Written by: Tecton the Terraformer
Date: Wednesday, October 21st, 2015
Addressed to: Everyone
General
-------
* SCORE (while in Dragonform) will indicate your dragon colour.
* GMCP data for class will now show your dragon colour when in Dragonform.
* SHOW CLASS (while in Dragonform) will indicate your dragon colour.
* Many oddities with tun refilling have been corrected.
* Tuns can no longer be refilled from if the shop is destroyed.
* Runeblades and Runearmour now fade on switching class.
* Ulsyndar now sells formulation phials.
* Many help file updates, including the new HELP CARTS!
* Dozens of AB file updates, adding further detail and information.
* Many rounding issues with lesson costs (especially on multiclass slots) have been corrected.
* Furniture relocation can no longer be done while phased.
* Forced commands can no longer take advantage of command separators.
* CITY SHOP INFO is no longer restricted to the council chambers.
* SETTARGET CLEAR can now be used interchangably with SETTARGET NONE.
* The challenger's warhorn now requires both parties to be alive to accept the challenge.
* VIEW HONOURS now incurs the regular balance cost.
* SQUINT (Vision) now respects being blind.
* ALIASLIST and SETALIAS will no longer drop prismatic barriers.
* Ring of the Magus is no longer automatically removed on class switching.
Ships
-----
* We've implemented a large behind-the-scenes change to ships and various elements on the wilderness map. If you encounter any oddities, please file a BUG ASAP.
* You can no longer attempt to disembark a ship while prone or off-balance
* Maritime aides should now only be able to see the last dock dates at city harbours.
* A more appropriate failure message will now be displayed when you try to glance at a harbour with the gangplank of your ship raised.
* SHIPRETURN should no longer display erroneous messages about being too hasty.
* Attempting to fire a ship weapon at a ship out of range but in a harbour will now give an out-of-range failure message.
* Players on a ship when a ship is drydocked will now be moved to the harbour.
* SHIP CREW WAGES syntax reminder has been updated.
* Attempting to remove a ship from drydock that is already being removed will no longer consume an additional 5,000 gold.
* Leaving the ship arena should now put out any fires on your ship.
* Clearning the rigging will no longer result in duplicate messages being sent if commissioned by multiple people.
* Moving ship equipment to the same room will no longer incur a gold cost.
Combat-related
--------------
* STAFFSTRIKE (Elementalism) limb damage has been reduced slightly.
* STAFFSTRIKE EARTH (Elementalism) will now continue to work if a limb target is specified.
* FIRESTORM (Artificing) effects are now unique in a room.
* TIMEFLUX (Artificing) salve balance malus has been slightly reduced. This should only be noticable on restoration applications.
* ENRAGE (Woodlore) woodlore animals now correctly bypass the shield/prismatic defences.
* RESURRECT (Spiritlore) is no longer accessible while in the arena.
* RESURRECT (Devotion) will always resurrect the target in the correct room.
* LEAPing with both the chitin greaves and horse stance will now prioritise the artefact, not dropping your tekura stance.
* THROWing items now only incurs arm balance for monks.
* PROJECTILES will no longer be put up by server-side curing while mounted.
* BOLT (Weatherweaving) will no longer randomly consume additional arcane energy.
* THORNREND (Propagation) will no longer fail if afflicted with confusion.
* THORNREND (Propagation) now supports in-line envenoming.
* FLING (Tarot) will now work with all cards, regardless of entity balance.
* UNNAMABLE (Occultism) will no longer hit phased/blackwinded/astralformed/spiritwalking adventurers.
* ERECT SHRINE is no longer forceable.
* DISRUPT (Alchemy) is no longer forceable.
* FORTIFY (Apostasy) will no longer randomly decrease the demon's health.
* SUICIDEMICE (Pranks) will now split any grouped cheese off.
* ALARM (Crystalism) will no longer alert when muffled.
* The Earthshaker relic will no longer hit souls.
* Preempted defences now respect the server-side curing system being disabled.
Penned by My hand on the 14th of Lupar, in the year 696 AF.
Fixes and changes
Written by: Tecton the Terraformer
Date: Wednesday, October 21st, 2015
Addressed to: Everyone
General
-------
* SCORE (while in Dragonform) will indicate your dragon colour.
* GMCP data for class will now show your dragon colour when in Dragonform.
* SHOW CLASS (while in Dragonform) will indicate your dragon colour.
* Many oddities with tun refilling have been corrected.
* Tuns can no longer be refilled from if the shop is destroyed.
* Runeblades and Runearmour now fade on switching class.
* Ulsyndar now sells formulation phials.
* Many help file updates, including the new HELP CARTS!
* Dozens of AB file updates, adding further detail and information.
* Many rounding issues with lesson costs (especially on multiclass slots) have been corrected.
* Furniture relocation can no longer be done while phased.
* Forced commands can no longer take advantage of command separators.
* CITY SHOP INFO is no longer restricted to the council chambers.
* SETTARGET CLEAR can now be used interchangably with SETTARGET NONE.
* The challenger's warhorn now requires both parties to be alive to accept the challenge.
* VIEW HONOURS now incurs the regular balance cost.
* SQUINT (Vision) now respects being blind.
* ALIASLIST and SETALIAS will no longer drop prismatic barriers.
* Ring of the Magus is no longer automatically removed on class switching.
Ships
-----
* We've implemented a large behind-the-scenes change to ships and various elements on the wilderness map. If you encounter any oddities, please file a BUG ASAP.
* You can no longer attempt to disembark a ship while prone or off-balance
* Maritime aides should now only be able to see the last dock dates at city harbours.
* A more appropriate failure message will now be displayed when you try to glance at a harbour with the gangplank of your ship raised.
* SHIPRETURN should no longer display erroneous messages about being too hasty.
* Attempting to fire a ship weapon at a ship out of range but in a harbour will now give an out-of-range failure message.
* Players on a ship when a ship is drydocked will now be moved to the harbour.
* SHIP CREW WAGES syntax reminder has been updated.
* Attempting to remove a ship from drydock that is already being removed will no longer consume an additional 5,000 gold.
* Leaving the ship arena should now put out any fires on your ship.
* Clearning the rigging will no longer result in duplicate messages being sent if commissioned by multiple people.
* Moving ship equipment to the same room will no longer incur a gold cost.
Combat-related
--------------
* STAFFSTRIKE (Elementalism) limb damage has been reduced slightly.
* STAFFSTRIKE EARTH (Elementalism) will now continue to work if a limb target is specified.
* FIRESTORM (Artificing) effects are now unique in a room.
* TIMEFLUX (Artificing) salve balance malus has been slightly reduced. This should only be noticable on restoration applications.
* ENRAGE (Woodlore) woodlore animals now correctly bypass the shield/prismatic defences.
* RESURRECT (Spiritlore) is no longer accessible while in the arena.
* RESURRECT (Devotion) will always resurrect the target in the correct room.
* LEAPing with both the chitin greaves and horse stance will now prioritise the artefact, not dropping your tekura stance.
* THROWing items now only incurs arm balance for monks.
* PROJECTILES will no longer be put up by server-side curing while mounted.
* BOLT (Weatherweaving) will no longer randomly consume additional arcane energy.
* THORNREND (Propagation) will no longer fail if afflicted with confusion.
* THORNREND (Propagation) now supports in-line envenoming.
* FLING (Tarot) will now work with all cards, regardless of entity balance.
* UNNAMABLE (Occultism) will no longer hit phased/blackwinded/astralformed/spiritwalking adventurers.
* ERECT SHRINE is no longer forceable.
* DISRUPT (Alchemy) is no longer forceable.
* FORTIFY (Apostasy) will no longer randomly decrease the demon's health.
* SUICIDEMICE (Pranks) will now split any grouped cheese off.
* ALARM (Crystalism) will no longer alert when muffled.
* The Earthshaker relic will no longer hit souls.
* Preempted defences now respect the server-side curing system being disabled.
Penned by My hand on the 14th of Lupar, in the year 696 AF.