Achaean News
Classleads: August 2014 - Part 4
Written by: Tecton the Terraformer
Date: Sunday, August 23rd, 2015
Addressed to: Everyone
Our final batch of Classlead changes have just been loaded up! Here's all of the details:
Apostasy
--------
* BLOODPACT has been added to the skill.
* SUMMONing daemons no longer requires balance. It still requires equilibrium.
* DAEGGER HUNT and LEVITATE no longer require balance. It still requires equilibrium.
* NIGHTMARE has had additional afflictions added to its repertoire. It will still give hellsight, but only once the target has all other afflictions that the nightmare can deliver.
Domination
----------
* GLAAKI has been added to the skill.
* BLOODLEECH will no longer deliver clumsiness or lethargy afflictions.
* CADMUS curse will now naturally fade after twenty seconds.
Evileye
-------
* SICKEN has been added to the skill.
* PARALYSIS has been removed from the skill.
* DEADEYES balance time has been reduced.
Occultism
---------
* CLEANSEAURA has been repurposed.
* TRUENAME is now blocked by the shield defence.
Shindo
------
* MEDITATE has been added to the skill.
* EVADE has been removed from the skill.
Swashbuckling
-------------
* HEARTSFURY cooldown duration has been increased.
Misc.
-----
* TREE tattoo balance will now cap at twenty seconds.
* Confusion affliction will now only prevent CONCENTRATE and extends equilibrium costs.
* THROWing weapons now incurs an arm balance cost to monks.
Thanks go out to all of you wonderful players who took the time to submit reports this season, there were some really great ones!
Penned by My hand on the 4th of Mayan, in the year 691 AF.
Classleads: August 2014 - Part 4
Written by: Tecton the Terraformer
Date: Sunday, August 23rd, 2015
Addressed to: Everyone
Our final batch of Classlead changes have just been loaded up! Here's all of the details:
Apostasy
--------
* BLOODPACT has been added to the skill.
* SUMMONing daemons no longer requires balance. It still requires equilibrium.
* DAEGGER HUNT and LEVITATE no longer require balance. It still requires equilibrium.
* NIGHTMARE has had additional afflictions added to its repertoire. It will still give hellsight, but only once the target has all other afflictions that the nightmare can deliver.
Domination
----------
* GLAAKI has been added to the skill.
* BLOODLEECH will no longer deliver clumsiness or lethargy afflictions.
* CADMUS curse will now naturally fade after twenty seconds.
Evileye
-------
* SICKEN has been added to the skill.
* PARALYSIS has been removed from the skill.
* DEADEYES balance time has been reduced.
Occultism
---------
* CLEANSEAURA has been repurposed.
* TRUENAME is now blocked by the shield defence.
Shindo
------
* MEDITATE has been added to the skill.
* EVADE has been removed from the skill.
Swashbuckling
-------------
* HEARTSFURY cooldown duration has been increased.
Misc.
-----
* TREE tattoo balance will now cap at twenty seconds.
* Confusion affliction will now only prevent CONCENTRATE and extends equilibrium costs.
* THROWing weapons now incurs an arm balance cost to monks.
Thanks go out to all of you wonderful players who took the time to submit reports this season, there were some really great ones!
Penned by My hand on the 4th of Mayan, in the year 691 AF.