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Announce News Post #4323

Housing changes

Written by: Sarapis, the Logos
Date: Tuesday, April 21st, 2015
Addressed to: Everyone


As promised in recent announce posts, a batch of housing changes have gone live, oriented mainly around turning housing into a gold sink rather than a credit sink. The details are all in the HELP HOUSING files, but to run down the important ones:

* You should now have 10x as many room credits as you had before, plus 1 extra room credit for every door credit you had.
* Everything that cost room credits before now costs 10x as many, so 10 room credits to buy a room.
* Door credits are no more.
* Half-room credits are no more.
* Room credits now cost 200 wood and 100 stone. At current comm prices, that's about 60% of what they would have cost previously if you bought credits on the credit market with gold.
* Titling, describing, creating exits are more expensive than before.
* Doors cost one room credit, and you can trade them back in for a room credit.
* Rooms trade back in for 5 room credits (half, as before).
* There's no selling of room credits any more.
* Servants are more expensive, but reaction slots for them are much cheaper.

I'm probably missing things, but those are the big ones!


Penned by My hand on the 19th of Mayan, in the year 681 AF.


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Announce News Post #4323

Housing changes

Written by: Sarapis, the Logos
Date: Tuesday, April 21st, 2015
Addressed to: Everyone


As promised in recent announce posts, a batch of housing changes have gone live, oriented mainly around turning housing into a gold sink rather than a credit sink. The details are all in the HELP HOUSING files, but to run down the important ones:

* You should now have 10x as many room credits as you had before, plus 1 extra room credit for every door credit you had.
* Everything that cost room credits before now costs 10x as many, so 10 room credits to buy a room.
* Door credits are no more.
* Half-room credits are no more.
* Room credits now cost 200 wood and 100 stone. At current comm prices, that's about 60% of what they would have cost previously if you bought credits on the credit market with gold.
* Titling, describing, creating exits are more expensive than before.
* Doors cost one room credit, and you can trade them back in for a room credit.
* Rooms trade back in for 5 room credits (half, as before).
* There's no selling of room credits any more.
* Servants are more expensive, but reaction slots for them are much cheaper.

I'm probably missing things, but those are the big ones!


Penned by My hand on the 19th of Mayan, in the year 681 AF.


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