Achaean News
Sentinel and Druid Overhauls
Written by: Tecton, the Terraformer
Date: Wednesday, March 4th, 2015
Addressed to: Everyone
As the Ventos Allegos swept through the Ithmia, it was not just the houses of Eleusis that were caught in the transfiguring winds. Both the Druid and Sentinel classes have received major overhauls today!
Druids
======
* Druids gain a brand new skill, RECLAMATION! Replacing the Concoctions skill, this new set of abilities allows a Druid to extend the reach of nature beyond the edges of the forest. Stone and iron pose little threat to the encroaching grasp of nature!
Sentinels
=========
* Sentinels gain a fearsome new arsenal of abilities with the skill of SKIRMISHING, a focus on destroying their enemies with a variety of natural and unnatural weapons. They will also enjoy massive changes to their woodland companions, with a slew of new abilities in Woodlore!
Adventurers have had their skill level in Concoctions moved directly across to Reclamation or Skirmishing, depending on their class.
Other changes
=============
Metamorphosis
-------------
* WYVERN is now a Druid-only morph, alongside HYDRA.
* JAGUAR and BASILISK are now Sentinel-only morphs.
* SUMMONed FLAME now builds faster.
* IGNITE has been reworked. It will now increase the summoned flame heat by two levels, but now has a cooldown between use.
* INFERNO has been reworked. It is now faster, but less damaging, and will reignite the target after a period of time.
* INCINERATE now requires white fire to be summoned.
* WREATHE has been added to the WYVERN morph.
* BLAZE has been added to the WYVERN morph.
* DISMEMBER has been added to the JAGUAR morph.
* PETRIFY has been added to the BASILISK morph.
* REFLEXES has been removed from all morphs.
* MAUL, when used in WYVERN morph, can no longer miss.
* ROAR, when used in HYDRA morph, will now prone the target.
* HYDRA morphs powers have had their balance costs reevaluated.
* Frozen POUND is no longer an instakill. Its damage and balance costs have been reworked to be generally more effective with the new skills.
Groves
------
* RESURRECT, CONCEAL, GATE, FLOW, and SUMMON no longer work in allied groves.
* RESURRECT, when used without a corpse, now has a substantial cooldown.
* Quarterstaves have had their stats reworked to be more effective weapons.
Woodlore
--------
* Traps have been reworked; they are now destroyed upon the owner's death.
* Traps are now constructed beforehand into physical items that you LAY as normal. As your skill in Woodlore increases, the more traps can be constructed with the same amount of commodities.
* FLEETNESS has been added to the skill.
* ENRAGE has been added to the skill.
* Nativity has been added to the skill.
Elementalism
------------
* HOLOCAUST bombs will now clear the vines of reclamation from a room. If the Druid who reclaimed the room is dead, it will additionally burn away the vines in surrounding rooms.
* FIRELASH (ability and enchantment) will clear the vines of reclamation from a room. This will take multiple attempts to succeed, but less if the Druid is dead.
Formulation
-----------
* HALOPHILIC has been added to the skill.
Necromancy
----------
* EXTERMINATION will decimate the vines of reclamation from the room. The vines will protect the room from the normal effects while present.
Misc
----
* Spear and trident weapon stats have been reworked.
* The lethargy balance/equilibrium penalty has been reduced.
Penned by My hand on the 7th of Aeguary, in the year 678 AF.
Sentinel and Druid Overhauls
Written by: Tecton, the Terraformer
Date: Wednesday, March 4th, 2015
Addressed to: Everyone
As the Ventos Allegos swept through the Ithmia, it was not just the houses of Eleusis that were caught in the transfiguring winds. Both the Druid and Sentinel classes have received major overhauls today!
Druids
======
* Druids gain a brand new skill, RECLAMATION! Replacing the Concoctions skill, this new set of abilities allows a Druid to extend the reach of nature beyond the edges of the forest. Stone and iron pose little threat to the encroaching grasp of nature!
Sentinels
=========
* Sentinels gain a fearsome new arsenal of abilities with the skill of SKIRMISHING, a focus on destroying their enemies with a variety of natural and unnatural weapons. They will also enjoy massive changes to their woodland companions, with a slew of new abilities in Woodlore!
Adventurers have had their skill level in Concoctions moved directly across to Reclamation or Skirmishing, depending on their class.
Other changes
=============
Metamorphosis
-------------
* WYVERN is now a Druid-only morph, alongside HYDRA.
* JAGUAR and BASILISK are now Sentinel-only morphs.
* SUMMONed FLAME now builds faster.
* IGNITE has been reworked. It will now increase the summoned flame heat by two levels, but now has a cooldown between use.
* INFERNO has been reworked. It is now faster, but less damaging, and will reignite the target after a period of time.
* INCINERATE now requires white fire to be summoned.
* WREATHE has been added to the WYVERN morph.
* BLAZE has been added to the WYVERN morph.
* DISMEMBER has been added to the JAGUAR morph.
* PETRIFY has been added to the BASILISK morph.
* REFLEXES has been removed from all morphs.
* MAUL, when used in WYVERN morph, can no longer miss.
* ROAR, when used in HYDRA morph, will now prone the target.
* HYDRA morphs powers have had their balance costs reevaluated.
* Frozen POUND is no longer an instakill. Its damage and balance costs have been reworked to be generally more effective with the new skills.
Groves
------
* RESURRECT, CONCEAL, GATE, FLOW, and SUMMON no longer work in allied groves.
* RESURRECT, when used without a corpse, now has a substantial cooldown.
* Quarterstaves have had their stats reworked to be more effective weapons.
Woodlore
--------
* Traps have been reworked; they are now destroyed upon the owner's death.
* Traps are now constructed beforehand into physical items that you LAY as normal. As your skill in Woodlore increases, the more traps can be constructed with the same amount of commodities.
* FLEETNESS has been added to the skill.
* ENRAGE has been added to the skill.
* Nativity has been added to the skill.
Elementalism
------------
* HOLOCAUST bombs will now clear the vines of reclamation from a room. If the Druid who reclaimed the room is dead, it will additionally burn away the vines in surrounding rooms.
* FIRELASH (ability and enchantment) will clear the vines of reclamation from a room. This will take multiple attempts to succeed, but less if the Druid is dead.
Formulation
-----------
* HALOPHILIC has been added to the skill.
Necromancy
----------
* EXTERMINATION will decimate the vines of reclamation from the room. The vines will protect the room from the normal effects while present.
Misc
----
* Spear and trident weapon stats have been reworked.
* The lethargy balance/equilibrium penalty has been reduced.
Penned by My hand on the 7th of Aeguary, in the year 678 AF.