Achaean News
Classlead Changes: January 2015 - Part 1
Written by: Tecton, the Terraformer
Date: Wednesday, January 28th, 2015
Addressed to: Everyone
We've just loaded up the first of our classlead changes from the most recent season! The details of the changes are as follows:
Alchemy
-------
* CORRUPTION's effects can no longer be removed with random curing methods (such as the tree tattoo).
* DISPLACE now has a reduced equilibrium cost in the event of a failure due to a monolith sigil.
* PHLOGISTICATION has a reduced equilibrium cost.
Artificing
----------
* GOLEM IMPURITY can now deliver the slickness affliction.
* DISFIGURE has been added to the skill.
* TIMEFLUX can no longer be used when off-balance.
* TIMEFLUX no longer has a health requirement to enact.
* TIMEFLUX will now also increase the tumble delay for broken limbs.
Chivalry
--------
* FITNESS now has a cooldown between uses, bringing it into line with similar curing abilities.
Curses
------
* PEACE has been adjusted to deliver the pacifism affliction.
Elementalism
------------
* STAFFSTRIKE EARTH will now priorities unbroken limbs above broken ones.
* STONESKIN has a reduced equilibrium cost.
* DIAMONDSKIN has a reduced equilibrium cost.
Formulation
-----------
* BOLSTER can now be done while prone.
Harvesting
----------
* PLUCKing feathers has a reduced balance cost.
Physiology
----------
* Passive humour bonuses will now be in effect at 3 humour tempers, rather than 4.
Puppetry / Vodun
----------------
* SUMMON is now blocked by a monolith sigil in the target's room. This effect is bypassed for allied targets.
* TRAVEL is now blocked by a monolith sigil in the caster's room.
* Fashion decay has been reworked. Rather than all fashions being lost after 60 minutes, they will decay at a rate of 50% every 6 minutes after the last fashion. This effect does not occur for puppets of allied adventurers.
* TRUEFASHION will be temporarily boosted on puppets/dolls that have lost fashions via the above means.
* Puppets and dolls of an adventurer will now be destroyed on killing the target.
Spiritlore
----------
* AELKESH's invoked power cooldown has been reduced.
* Multiple spirits can now be bound in a single command with SPIRIT BIND <spirit> <spirit> [...]. The delay and mana costs will scale to the number of spirits bound at once.
* TETHER has been added to the skill.
Weaponmastery
-------------
* SMASH (Sword and Shield) damage has been reduced in situations where the target is not afflicted with a previous SMASH-derived affliction.
* CARVE (Two-handed) will now have the correct balance cost on failing to strike a target.
* MASTERY (Dual cutting) no longer has a passive mana drain.
* MASTERY (Dual cutting) now requires equilibrium and balance to activate, but does not consume them.
Penned by My hand on the 5th of Ero, in the year 675 AF.
Classlead Changes: January 2015 - Part 1
Written by: Tecton, the Terraformer
Date: Wednesday, January 28th, 2015
Addressed to: Everyone
We've just loaded up the first of our classlead changes from the most recent season! The details of the changes are as follows:
Alchemy
-------
* CORRUPTION's effects can no longer be removed with random curing methods (such as the tree tattoo).
* DISPLACE now has a reduced equilibrium cost in the event of a failure due to a monolith sigil.
* PHLOGISTICATION has a reduced equilibrium cost.
Artificing
----------
* GOLEM IMPURITY can now deliver the slickness affliction.
* DISFIGURE has been added to the skill.
* TIMEFLUX can no longer be used when off-balance.
* TIMEFLUX no longer has a health requirement to enact.
* TIMEFLUX will now also increase the tumble delay for broken limbs.
Chivalry
--------
* FITNESS now has a cooldown between uses, bringing it into line with similar curing abilities.
Curses
------
* PEACE has been adjusted to deliver the pacifism affliction.
Elementalism
------------
* STAFFSTRIKE EARTH will now priorities unbroken limbs above broken ones.
* STONESKIN has a reduced equilibrium cost.
* DIAMONDSKIN has a reduced equilibrium cost.
Formulation
-----------
* BOLSTER can now be done while prone.
Harvesting
----------
* PLUCKing feathers has a reduced balance cost.
Physiology
----------
* Passive humour bonuses will now be in effect at 3 humour tempers, rather than 4.
Puppetry / Vodun
----------------
* SUMMON is now blocked by a monolith sigil in the target's room. This effect is bypassed for allied targets.
* TRAVEL is now blocked by a monolith sigil in the caster's room.
* Fashion decay has been reworked. Rather than all fashions being lost after 60 minutes, they will decay at a rate of 50% every 6 minutes after the last fashion. This effect does not occur for puppets of allied adventurers.
* TRUEFASHION will be temporarily boosted on puppets/dolls that have lost fashions via the above means.
* Puppets and dolls of an adventurer will now be destroyed on killing the target.
Spiritlore
----------
* AELKESH's invoked power cooldown has been reduced.
* Multiple spirits can now be bound in a single command with SPIRIT BIND <spirit> <spirit> [...]. The delay and mana costs will scale to the number of spirits bound at once.
* TETHER has been added to the skill.
Weaponmastery
-------------
* SMASH (Sword and Shield) damage has been reduced in situations where the target is not afflicted with a previous SMASH-derived affliction.
* CARVE (Two-handed) will now have the correct balance cost on failing to strike a target.
* MASTERY (Dual cutting) no longer has a passive mana drain.
* MASTERY (Dual cutting) now requires equilibrium and balance to activate, but does not consume them.
Penned by My hand on the 5th of Ero, in the year 675 AF.