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Announce News Post #4222

October 2014 Classlead Changes - Part III

Written by: Tecton, the Terraformer
Date: Thursday, October 9th, 2014
Addressed to: Everyone


Part three of our CLASSLEAD changes are here! Check out the changes below:

Chivalry
--------
* IMPALE'd targets will now take additional damage, should they attempt to tumble away with torso damage.
* ARC can now be aimed to a specific target, which is slightly faster, but does less damage.

Harmonics
---------
* MINUET will now incur an equilibrium cost upon a successful ORDER.

Occultism
---------
* READAURA no longer has a balance requirement. The equilibrium requirement still exists as normal.
* UNNAMABLE will now tell the Occultist what afflictions it gave.

Shindo
------
* BURST has a lower equilibrium cost against players.
* BURST now bypasses player's shield and barrier defences, but will not destroy them.
* HEALTHTRANS now heals percentage of the Blademaster's maximum health, rather than a fixed amount.
* BLOCKING has been added to the skill.
* LAND can now be used to return to the ground following a HIGHLEAP.
* Defence stripping abilities will now strip 25 shin energy at a time. If the Blademaster has less than 25 energy, their trace will be stripped.

Subterfuge
----------
* FLAY will now still deliver a venom, even if the target does not have a shield or rebounding aura.
* WORM SOURCES will now only show one end of a wormhole if the conduit starts and ends in the same area. The old functionality is still available with the FULL argument.

Telepathy
---------
* MIND THROW will now break the mind lock when used.

Voicecraft
----------
* CANTATA has had its voice balance cost reduced.
* Voice balance will now return faster, should the song fail due to a deaf target.

Misc.
-----
* Failed movements due to DIZZINESS will now show a third person message.
* Failed movements from SHYNESS will now show a third person message.
* Active curing abilities now have a small cooldown before they can be used again. The length of the cooldown varies depending on the efficacy of the ability. This change applies to:
SALT (Alchemy)
RAGE (Chivalry)
BLOODBOIL (Elementalism)
REMEDY (Groves)
BEDEVIL (Healing) - Active use only.
HEAL (Healing)
MIGHT (Metamorphosis)
ALLEVIATE (Striking)
FOOL (Tarot)

And we're not done yet, stay tuned for the next batch!

Penned by My hand on the 15th of Valnuary, in the year 666 AF.


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Announce News Post #4222

October 2014 Classlead Changes - Part III

Written by: Tecton, the Terraformer
Date: Thursday, October 9th, 2014
Addressed to: Everyone


Part three of our CLASSLEAD changes are here! Check out the changes below:

Chivalry
--------
* IMPALE'd targets will now take additional damage, should they attempt to tumble away with torso damage.
* ARC can now be aimed to a specific target, which is slightly faster, but does less damage.

Harmonics
---------
* MINUET will now incur an equilibrium cost upon a successful ORDER.

Occultism
---------
* READAURA no longer has a balance requirement. The equilibrium requirement still exists as normal.
* UNNAMABLE will now tell the Occultist what afflictions it gave.

Shindo
------
* BURST has a lower equilibrium cost against players.
* BURST now bypasses player's shield and barrier defences, but will not destroy them.
* HEALTHTRANS now heals percentage of the Blademaster's maximum health, rather than a fixed amount.
* BLOCKING has been added to the skill.
* LAND can now be used to return to the ground following a HIGHLEAP.
* Defence stripping abilities will now strip 25 shin energy at a time. If the Blademaster has less than 25 energy, their trace will be stripped.

Subterfuge
----------
* FLAY will now still deliver a venom, even if the target does not have a shield or rebounding aura.
* WORM SOURCES will now only show one end of a wormhole if the conduit starts and ends in the same area. The old functionality is still available with the FULL argument.

Telepathy
---------
* MIND THROW will now break the mind lock when used.

Voicecraft
----------
* CANTATA has had its voice balance cost reduced.
* Voice balance will now return faster, should the song fail due to a deaf target.

Misc.
-----
* Failed movements due to DIZZINESS will now show a third person message.
* Failed movements from SHYNESS will now show a third person message.
* Active curing abilities now have a small cooldown before they can be used again. The length of the cooldown varies depending on the efficacy of the ability. This change applies to:
SALT (Alchemy)
RAGE (Chivalry)
BLOODBOIL (Elementalism)
REMEDY (Groves)
BEDEVIL (Healing) - Active use only.
HEAL (Healing)
MIGHT (Metamorphosis)
ALLEVIATE (Striking)
FOOL (Tarot)

And we're not done yet, stay tuned for the next batch!

Penned by My hand on the 15th of Valnuary, in the year 666 AF.


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