Achaean News
Seeing denizen health and targetting
Written by: Sarapis, the Logos
Date: Wednesday, July 23rd, 2014
Addressed to: Everyone
Couple of changes today that we hope will be useful:
* You can now see what % of health a denizen has left by using consider, probe, or look.
* Now, every time you hit a denizen, your target will be updated to that denizen. HELP SETTARGET details the changes, but the thrust is that hitting a mob will create a temporary target for you.
* You can have your target's health and name included in your custom prompt now. See HELP PROMPT. It's the *t and *T options you want.
In the near future, we're going to join the web client's targeting capabilities with the games' so that when you change target in the client, it changes your target in the game and vice versa. For now, however, the web client targeting doesn't work with this system, just the internal SETTARGET target.
Penned by My hand on the 10th of Miraman, in the year 660 AF.
Seeing denizen health and targetting
Written by: Sarapis, the Logos
Date: Wednesday, July 23rd, 2014
Addressed to: Everyone
Couple of changes today that we hope will be useful:
* You can now see what % of health a denizen has left by using consider, probe, or look.
* Now, every time you hit a denizen, your target will be updated to that denizen. HELP SETTARGET details the changes, but the thrust is that hitting a mob will create a temporary target for you.
* You can have your target's health and name included in your custom prompt now. See HELP PROMPT. It's the *t and *T options you want.
In the near future, we're going to join the web client's targeting capabilities with the games' so that when you change target in the client, it changes your target in the game and vice versa. For now, however, the web client targeting doesn't work with this system, just the internal SETTARGET target.
Penned by My hand on the 10th of Miraman, in the year 660 AF.