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Announce News Post #4097

City improvements & commodities

Written by: Sarapis, the Logos
Date: Thursday, April 3rd, 2014
Addressed to: Everyone


As we previously announced we were going to do, we've gone live with the changes to city improvements. HELP CITY IMPROVEMENTS has the details.

Basically though, we reduced the gold cost by 40% for building and maintaining improvements, and then added on loads of commodities requirements. This is step 1 in making commodities a bigger part of Achaea.

We've also gotten rid of development points, as cities had, practically speaking, a nearly infinite amount, which rendered them meaningless as a resource.


Penned by My hand on the 18th of Ero, in the year 651 AF.


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Announce News Post #4097

City improvements & commodities

Written by: Sarapis, the Logos
Date: Thursday, April 3rd, 2014
Addressed to: Everyone


As we previously announced we were going to do, we've gone live with the changes to city improvements. HELP CITY IMPROVEMENTS has the details.

Basically though, we reduced the gold cost by 40% for building and maintaining improvements, and then added on loads of commodities requirements. This is step 1 in making commodities a bigger part of Achaea.

We've also gotten rid of development points, as cities had, practically speaking, a nearly infinite amount, which rendered them meaningless as a resource.


Penned by My hand on the 18th of Ero, in the year 651 AF.


Previous | Summary | Next