Achaean News
Targets and tunnel vision
Written by: Tecton, the Terraformer
Date: Thursday, November 7th, 2013
Addressed to: Everyone
A brand new feature has just been implemented in Achaea, giving adventurers the opportunity to cut down on some of unnecessary messages that they may see in combat situations and improve general usability across many systems. We help this will make learning combat a little easier, and increase the enjoyability of these situations immensely.
Firstly - we've made changes to the way SETTARGET works, it will now be a streamlined single command SETTARGET <thing>, this will set your target to that particular thing. From here you can access it via the in-game alias system as &tar or &target.
Secondly - We've modified just about every combat command to not require a target to be specified, it will just work off whatever you have targeted with SETTARGET. No need to enter KICK PIXIE every time, just SETTARGET PIXIE then enter "KICK" - naturally, it'll still take a target name if you want to, so no need to worry about changing everything.
Thirdly - A new ability in Vision has been added - TUNNELVISION! This allows you to "filter out" many of the more frequent messages you may see in group situations - defences coming up and down, eating, sipping, smoking etc. We've made this configurable, so you can specify what you want and don't want to see. This wouldn't really be effective if this blocked messages from the person you're attacking, so you'll always see all messages from your target (set with SETTARGET).
We've had to retrofit pretty much every single ability to add this functionality, so there is a chance that something may not be working 100% correctly. If you encounter anything odd, please file a BUG with as much information as possible, and we'll get it sorted out ASAP!
Targets and tunnel vision
Written by: Tecton, the Terraformer
Date: Thursday, November 7th, 2013
Addressed to: Everyone
A brand new feature has just been implemented in Achaea, giving adventurers the opportunity to cut down on some of unnecessary messages that they may see in combat situations and improve general usability across many systems. We help this will make learning combat a little easier, and increase the enjoyability of these situations immensely.
Firstly - we've made changes to the way SETTARGET works, it will now be a streamlined single command SETTARGET <thing>, this will set your target to that particular thing. From here you can access it via the in-game alias system as &tar or &target.
Secondly - We've modified just about every combat command to not require a target to be specified, it will just work off whatever you have targeted with SETTARGET. No need to enter KICK PIXIE every time, just SETTARGET PIXIE then enter "KICK" - naturally, it'll still take a target name if you want to, so no need to worry about changing everything.
Thirdly - A new ability in Vision has been added - TUNNELVISION! This allows you to "filter out" many of the more frequent messages you may see in group situations - defences coming up and down, eating, sipping, smoking etc. We've made this configurable, so you can specify what you want and don't want to see. This wouldn't really be effective if this blocked messages from the person you're attacking, so you'll always see all messages from your target (set with SETTARGET).
We've had to retrofit pretty much every single ability to add this functionality, so there is a chance that something may not be working 100% correctly. If you encounter anything odd, please file a BUG with as much information as possible, and we'll get it sorted out ASAP!