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Announce News Post #3977

"Outer Islands"

Written by: Sarapis, the Logos
Date: Thursday, October 31st, 2013
Addressed to: Everyone


We've gone ahead and declared certain islands in Achaea to be 'outer islands'. These are all islands that can't be accessed via ferry, meaning ships are generally required to get there.

The changes made that are relevant to these islands are:
* Pierce the Veil will no longer work from them, or from onboard any ships that are docked in their harbor. You can undock, sail one room away, and Pierce from there, but of course, you are leaving your ship behind in an unsafe location, making this risky. The motivation behind this change is to allow us to keep the 'Outer Islands' as truly 'remote' places. There are a number of advantages to maintaining them as places that Dragons (of which there are quite a few obviously) can't simply ship return/pierce the veil to teleport between the outer islands and the mainland at will. One reason for that may become clear to you in the near future, but I'm not going to reveal it now.

* XP for creatures and quests on those islands has been increased, though not uber-dramatically or anything - most of those islands already have near-permanent heavy bonuses to xp on them because they aren't hunted very often (for those who aren't aware - the longer an area stays generally unbashed, the most creatures are worth in that area when someone does come to hunt them).

Penned by My hand on the 8th of Aeguary, in the year 639 AF.


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Announce News Post #3977

"Outer Islands"

Written by: Sarapis, the Logos
Date: Thursday, October 31st, 2013
Addressed to: Everyone


We've gone ahead and declared certain islands in Achaea to be 'outer islands'. These are all islands that can't be accessed via ferry, meaning ships are generally required to get there.

The changes made that are relevant to these islands are:
* Pierce the Veil will no longer work from them, or from onboard any ships that are docked in their harbor. You can undock, sail one room away, and Pierce from there, but of course, you are leaving your ship behind in an unsafe location, making this risky. The motivation behind this change is to allow us to keep the 'Outer Islands' as truly 'remote' places. There are a number of advantages to maintaining them as places that Dragons (of which there are quite a few obviously) can't simply ship return/pierce the veil to teleport between the outer islands and the mainland at will. One reason for that may become clear to you in the near future, but I'm not going to reveal it now.

* XP for creatures and quests on those islands has been increased, though not uber-dramatically or anything - most of those islands already have near-permanent heavy bonuses to xp on them because they aren't hunted very often (for those who aren't aware - the longer an area stays generally unbashed, the most creatures are worth in that area when someone does come to hunt them).

Penned by My hand on the 8th of Aeguary, in the year 639 AF.


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