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Announce News Post #31

Skills

Written by: Daedalus, Guardian of Balance
Date: Saturday, October 25th, 1997
Addressed to: Everybody


Please listen to what Sarapis just said in the last news posting.
Be assured that when I designed the skills, it was with an overall
view towards balance. You can be assured that on the whole, no guild
has been given a skillset that brings advantages without drawbacks.
They DO balance out. What does not currently is individual details such
as damage, mana usage and the like. Keep recording those using the IDEA
command and they will be investigated when the skills come up for review.

In the meantime, I would like to inform you of a few details of which
you may not be aware. Firstly, a telepathic mindlock can be slowed by
keeping your mana as high as possible. It is much easier for a mentally
drained target to be locked. Many of you have expressed worries about the
Radiance ability, which can destroy from a distance. Be aware that moving
out of the local area breaks the mindlock and stops the ability, but ALSO
that moving into the SAME LOCATION as your foe will break the magic and prevent them from
trying again.
I will post at greater length at some point when I have decided what
lore should become common knowledge, and after discussion with my fellow
divinities.

Daedalus, Guardian of Balance.
Penned by my hand on the 12th of Chronos, in the year 175 AF.


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Announce News Post #31

Skills

Written by: Daedalus, Guardian of Balance
Date: Saturday, October 25th, 1997
Addressed to: Everybody


Please listen to what Sarapis just said in the last news posting.
Be assured that when I designed the skills, it was with an overall
view towards balance. You can be assured that on the whole, no guild
has been given a skillset that brings advantages without drawbacks.
They DO balance out. What does not currently is individual details such
as damage, mana usage and the like. Keep recording those using the IDEA
command and they will be investigated when the skills come up for review.

In the meantime, I would like to inform you of a few details of which
you may not be aware. Firstly, a telepathic mindlock can be slowed by
keeping your mana as high as possible. It is much easier for a mentally
drained target to be locked. Many of you have expressed worries about the
Radiance ability, which can destroy from a distance. Be aware that moving
out of the local area breaks the mindlock and stops the ability, but ALSO
that moving into the SAME LOCATION as your foe will break the magic and prevent them from
trying again.
I will post at greater length at some point when I have decided what
lore should become common knowledge, and after discussion with my fellow
divinities.

Daedalus, Guardian of Balance.
Penned by my hand on the 12th of Chronos, in the year 175 AF.


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