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Announce News Post #3095

Small changes to enemies.

Written by: Tecton, the Terraformer
Date: Monday, November 9th, 2009
Addressed to: Everyone


I just put in a small addition to enemies, allowing you to view org
enemies based on whether they are active or dormant. It should work with
any of the organisational enemy commands - CITYENEMIES, HOUSE ENEMIES,
ORDER ENEMIES, CLAN ENEMIES.

- *ENEMIES will continue to function as it now does.
- *ENEMIES [ACTIVE|DORMANT] will refine the list.

As a smaller side note, some minor combat-related changes were also
implemented, the details are as follows:
- SOULSPEARS can be thrown through SELFISHNESS.
- BURROWing requires you to not be prone.

Penned by My hand on the 12th of Aeguary, in the year 523 AF.


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Announce News Post #3095

Small changes to enemies.

Written by: Tecton, the Terraformer
Date: Monday, November 9th, 2009
Addressed to: Everyone


I just put in a small addition to enemies, allowing you to view org
enemies based on whether they are active or dormant. It should work with
any of the organisational enemy commands - CITYENEMIES, HOUSE ENEMIES,
ORDER ENEMIES, CLAN ENEMIES.

- *ENEMIES will continue to function as it now does.
- *ENEMIES [ACTIVE|DORMANT] will refine the list.

As a smaller side note, some minor combat-related changes were also
implemented, the details are as follows:
- SOULSPEARS can be thrown through SELFISHNESS.
- BURROWing requires you to not be prone.

Penned by My hand on the 12th of Aeguary, in the year 523 AF.


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