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Announce News Post #2824

Ships, Arenas, QM, and more

Written by: Clementius, the Weaver
Date: Wednesday, July 30th, 2008
Addressed to: Everyone


It's been too long since I've announced the many changes and
updates related to ships, so here goes!

- Ship Arena! When a ship arena is held, run to any ship you have
access to (there are well over 100 ships at this time, from
virtually every city and group, so it should not be too great a
challenge to find someone who has a ship!), and then do
SHIPARENA JOIN.

The general idea is much like combat arena - death costs nothing
in terms of experience. Sunk ships are automatically returned to
wherever they were outside of the arena. Ammo for weapons is not
used up in the arena. At present, herbs are still consumed in the
arena.

- QM - QUICKMAP - a way to see the overhead/wilderness map without
also seeing your room desc. This was suggested by someone who said
he didn't like ships much, but there you go - maybe he'll like them
better now.

- ship clear boarding|crew perms - gets rid of them all
- voice command to lower and raise plank
- quicker death for those who qq from a ship and return to a
sunken ship.
- various ship morale updates.
(not least of which is showing how crew regard their pay, be it
low or high or average or whatever)
- somewhat less leakage damage from ballistas
- ship displace is MUCH cheaper for smaller ships and may be
used MUCH more often than for larger ships.
- token of charybdis creates a yell, no longer a shout, and
yells now attenuate at distance across the seas.
- crew won't pilfer the strongbox on sinking.
- doubled raising speed of bells.
- substantial increase to deepsea fishing payouts.
- various colourisations for ship condition in ship lists.
- more detailed ship sinking messages.
- named seas and sections/reaches of seas now visible.
- hull damage from running aground raised substantially
- ship board now doesn't have to be at 100% full mana/health,
just close.
- ship all stop.
- raising and lowering pay is a negative sum game, so don't
try to do it any more to 'game' the morale system!
- changing pay on a ship with no crew of that type will
not produce changes in morale.

Penned by my hand on the 1st of Mayan, in the year 485 AF.


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Announce News Post #2824

Ships, Arenas, QM, and more

Written by: Clementius, the Weaver
Date: Wednesday, July 30th, 2008
Addressed to: Everyone


It's been too long since I've announced the many changes and
updates related to ships, so here goes!

- Ship Arena! When a ship arena is held, run to any ship you have
access to (there are well over 100 ships at this time, from
virtually every city and group, so it should not be too great a
challenge to find someone who has a ship!), and then do
SHIPARENA JOIN.

The general idea is much like combat arena - death costs nothing
in terms of experience. Sunk ships are automatically returned to
wherever they were outside of the arena. Ammo for weapons is not
used up in the arena. At present, herbs are still consumed in the
arena.

- QM - QUICKMAP - a way to see the overhead/wilderness map without
also seeing your room desc. This was suggested by someone who said
he didn't like ships much, but there you go - maybe he'll like them
better now.

- ship clear boarding|crew perms - gets rid of them all
- voice command to lower and raise plank
- quicker death for those who qq from a ship and return to a
sunken ship.
- various ship morale updates.
(not least of which is showing how crew regard their pay, be it
low or high or average or whatever)
- somewhat less leakage damage from ballistas
- ship displace is MUCH cheaper for smaller ships and may be
used MUCH more often than for larger ships.
- token of charybdis creates a yell, no longer a shout, and
yells now attenuate at distance across the seas.
- crew won't pilfer the strongbox on sinking.
- doubled raising speed of bells.
- substantial increase to deepsea fishing payouts.
- various colourisations for ship condition in ship lists.
- more detailed ship sinking messages.
- named seas and sections/reaches of seas now visible.
- hull damage from running aground raised substantially
- ship board now doesn't have to be at 100% full mana/health,
just close.
- ship all stop.
- raising and lowering pay is a negative sum game, so don't
try to do it any more to 'game' the morale system!
- changing pay on a ship with no crew of that type will
not produce changes in morale.

Penned by my hand on the 1st of Mayan, in the year 485 AF.


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