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Announce News Post #2798

ships, seafaring

Written by: Clementius, the Weaver
Date: Monday, June 16th, 2008
Addressed to: Everyone


So many things have changed since last I wrote on the matter!

- Shipwarning - a new Seafaring ability in the Watch specialisation.
You'll notice movement out there, friendly or otherwise.

- Ship's weapons will take longer to fire, and do rather less
damage each time they connect with their target.

- Forceboard dismiss - allows you to dismiss your boarding deck.

- Ship displace - limited to once every Achaean month for any
given ship.

- Wilderness and ship overhead maps are rather larger now.

- Prices fall all over! Tokenstores to 250 (formerly 900),
Crewmates to 500 (formerly 1000). Shipmates to 3000 (formerly 7000)
Salvage, for a short time only, while these things are settling
in - free!

- Smaller ships have become somewhat harder to hit (and larger ships,
easier!)

- Hull damage only reduces max ship speed a little: sail damage, a lot!

- It is possible to dig while deepsea diving.

Many more things in store soon, but something else of a very substantial
nature is just around the corner, so this stuff can wait a bit!

Penned by my hand on the 23rd of Ero, in the year 482 AF.


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Announce News Post #2798

ships, seafaring

Written by: Clementius, the Weaver
Date: Monday, June 16th, 2008
Addressed to: Everyone


So many things have changed since last I wrote on the matter!

- Shipwarning - a new Seafaring ability in the Watch specialisation.
You'll notice movement out there, friendly or otherwise.

- Ship's weapons will take longer to fire, and do rather less
damage each time they connect with their target.

- Forceboard dismiss - allows you to dismiss your boarding deck.

- Ship displace - limited to once every Achaean month for any
given ship.

- Wilderness and ship overhead maps are rather larger now.

- Prices fall all over! Tokenstores to 250 (formerly 900),
Crewmates to 500 (formerly 1000). Shipmates to 3000 (formerly 7000)
Salvage, for a short time only, while these things are settling
in - free!

- Smaller ships have become somewhat harder to hit (and larger ships,
easier!)

- Hull damage only reduces max ship speed a little: sail damage, a lot!

- It is possible to dig while deepsea diving.

Many more things in store soon, but something else of a very substantial
nature is just around the corner, so this stuff can wait a bit!

Penned by my hand on the 23rd of Ero, in the year 482 AF.


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