Achaean News
ships, seafaring
Written by: Clementius, the Weaver
Date: Monday, June 16th, 2008
Addressed to: Everyone
So many things have changed since last I wrote on the matter!
- Shipwarning - a new Seafaring ability in the Watch specialisation.
You'll notice movement out there, friendly or otherwise.
- Ship's weapons will take longer to fire, and do rather less
damage each time they connect with their target.
- Forceboard dismiss - allows you to dismiss your boarding deck.
- Ship displace - limited to once every Achaean month for any
given ship.
- Wilderness and ship overhead maps are rather larger now.
- Prices fall all over! Tokenstores to 250 (formerly 900),
Crewmates to 500 (formerly 1000). Shipmates to 3000 (formerly 7000)
Salvage, for a short time only, while these things are settling
in - free!
- Smaller ships have become somewhat harder to hit (and larger ships,
easier!)
- Hull damage only reduces max ship speed a little: sail damage, a lot!
- It is possible to dig while deepsea diving.
Many more things in store soon, but something else of a very substantial
nature is just around the corner, so this stuff can wait a bit!
Penned by my hand on the 23rd of Ero, in the year 482 AF.
ships, seafaring
Written by: Clementius, the Weaver
Date: Monday, June 16th, 2008
Addressed to: Everyone
So many things have changed since last I wrote on the matter!
- Shipwarning - a new Seafaring ability in the Watch specialisation.
You'll notice movement out there, friendly or otherwise.
- Ship's weapons will take longer to fire, and do rather less
damage each time they connect with their target.
- Forceboard dismiss - allows you to dismiss your boarding deck.
- Ship displace - limited to once every Achaean month for any
given ship.
- Wilderness and ship overhead maps are rather larger now.
- Prices fall all over! Tokenstores to 250 (formerly 900),
Crewmates to 500 (formerly 1000). Shipmates to 3000 (formerly 7000)
Salvage, for a short time only, while these things are settling
in - free!
- Smaller ships have become somewhat harder to hit (and larger ships,
easier!)
- Hull damage only reduces max ship speed a little: sail damage, a lot!
- It is possible to dig while deepsea diving.
Many more things in store soon, but something else of a very substantial
nature is just around the corner, so this stuff can wait a bit!
Penned by my hand on the 23rd of Ero, in the year 482 AF.