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Announce News Post #1933

Changes

Written by: Sarapis, the Logos
Date: Thursday, April 14th, 2005
Addressed to: Everyone


In anticipation of auto-classing going in, the following changes have
been made today:
1. Grove ownership will be nullified after 15 days of inactivity rather
than 30.
2. Subterfuge illusion was moved up (meaning to a higher skill level).
3. A bunch of elementalism abilities got moved around including
illusion, hellfumes, icewall, hailstorm, and so on.
4. Hailstorm, both for Elementalism and Runelore (hugalaz rune) users
has been upgraded. Instead of going off once, it now goes off 3 times,
spaced a few seconds apart, though each hit does less damage than
before. Further, previously, hailstorm was dependent on strength,
erroneously. It is now undependent on stats.
5. Removed besot in puppetry and vodun.
6. Increased puppetry/vodun slow and concussion requirements and # of
fashions they use.
7. Moved belch up in Necromancy.
8. Moved up paralyse in Telepathy.
9. Put in a public falcon hatchery near the Oasis in el'Jazira.
10. Each hatchery in the game will now give a different kind of falcon.
The Paladins' will give snow-white falcons, the Runewardens blue-banded
falcons, the Maldaathi black falcons, and el'Jazira's will give desert
falcons. Purely an RP thing though. No functional difference between
them.
11. People with low weaponry will now hit more often.
12. Chivalry has a new ability called 'Swordplay' that allows the user
to hit for extra damage with a shortsword.
13. Moved up smokebomb and mickey in Pranks.

More changes will be coming before auto-class goes in.

Penned by my hand on the 1st of Daedalan, in the year 390 AF.


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Announce News Post #1933

Changes

Written by: Sarapis, the Logos
Date: Thursday, April 14th, 2005
Addressed to: Everyone


In anticipation of auto-classing going in, the following changes have
been made today:
1. Grove ownership will be nullified after 15 days of inactivity rather
than 30.
2. Subterfuge illusion was moved up (meaning to a higher skill level).
3. A bunch of elementalism abilities got moved around including
illusion, hellfumes, icewall, hailstorm, and so on.
4. Hailstorm, both for Elementalism and Runelore (hugalaz rune) users
has been upgraded. Instead of going off once, it now goes off 3 times,
spaced a few seconds apart, though each hit does less damage than
before. Further, previously, hailstorm was dependent on strength,
erroneously. It is now undependent on stats.
5. Removed besot in puppetry and vodun.
6. Increased puppetry/vodun slow and concussion requirements and # of
fashions they use.
7. Moved belch up in Necromancy.
8. Moved up paralyse in Telepathy.
9. Put in a public falcon hatchery near the Oasis in el'Jazira.
10. Each hatchery in the game will now give a different kind of falcon.
The Paladins' will give snow-white falcons, the Runewardens blue-banded
falcons, the Maldaathi black falcons, and el'Jazira's will give desert
falcons. Purely an RP thing though. No functional difference between
them.
11. People with low weaponry will now hit more often.
12. Chivalry has a new ability called 'Swordplay' that allows the user
to hit for extra damage with a shortsword.
13. Moved up smokebomb and mickey in Pranks.

More changes will be coming before auto-class goes in.

Penned by my hand on the 1st of Daedalan, in the year 390 AF.


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