Achaean News
Gremlins and Sycophants
Written by: Sarapis, the Logos
Date: Wednesday, January 5th, 2005
Addressed to: Everyone
So...remember when some of you were complaining that a couple
entities...specifically gremlins and sycophants...seemed to have been
greatly speeded up? And remember how I said I had fixed that.....?
Weeeeelllll....I was trying to figure out why I was still getting
complaints about that and discovered that, for whatever weird reason,
the timing of gremlins and sycophants is controlled completely
differently than for other NPCs. I really don't know why that decision
was made when we implemented the skill, but apparently the fix to their
speeds was all for naught a few months ago. It's now taken effect
though, so you should notice slower gremlins and slower sycophants.
Sorry Occultists, but it's just fixing a bug that was caused when we
doubled the granularity on a certain type of NPC action counter, so that
it ticked twice per second instead of once. All the counters on the NPCs
got doubled to compensate, but Gremlins and Sycophants stayed at their
old values, thus being actually twice as fast as they were intended to
be.
Penned by my hand on the 11th of Aeguary, in the year 382 AF.
Gremlins and Sycophants
Written by: Sarapis, the Logos
Date: Wednesday, January 5th, 2005
Addressed to: Everyone
So...remember when some of you were complaining that a couple
entities...specifically gremlins and sycophants...seemed to have been
greatly speeded up? And remember how I said I had fixed that.....?
Weeeeelllll....I was trying to figure out why I was still getting
complaints about that and discovered that, for whatever weird reason,
the timing of gremlins and sycophants is controlled completely
differently than for other NPCs. I really don't know why that decision
was made when we implemented the skill, but apparently the fix to their
speeds was all for naught a few months ago. It's now taken effect
though, so you should notice slower gremlins and slower sycophants.
Sorry Occultists, but it's just fixing a bug that was caused when we
doubled the granularity on a certain type of NPC action counter, so that
it ticked twice per second instead of once. All the counters on the NPCs
got doubled to compensate, but Gremlins and Sycophants stayed at their
old values, thus being actually twice as fast as they were intended to
be.
Penned by my hand on the 11th of Aeguary, in the year 382 AF.