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Announce News Post #5559

You must endure.

Written by: Makarios, the Meticulous
Date: Friday, January 19th, 2024
Addressed to: Everyone


We've just made a substantial change to how endurance and willpower will function in the context of Achaea going forward. Historically speaking, endurance and willpower have both served as gates upon high impact abilities or as a limiting factor on said abilities. A primary reason this used to work well was for a number of reasons:

- Most importantly, dying was more impactful. Xp and essence loss was a nontrivial opportunity cost even for the upper end of players. This is much less true with the advent of xp regaining mechanics, decreased essence loss upon death and much vaster reserves of experience due to the inevitable march of father time and the expanded area options for hunting. Death just isn't the deterrent it used to be, and while overall we believe that is a net benefit, in this case it has caused problems.

- People have continued to level, which means their reserves of endurance and willpower have continued to increase over time. 1000 willpower now is much less of an opportunity cost than it once was, especially with the average level being much higher.

- There are significantly expanded options for regeneration and reduction in costs, both artefacts, minerals, and more.

With that in mind, we believe that the current state of endurance and willpower is:

- Not serving its purpose as intended.

- Is a large design space we are neglecting as it doesn't tangibly matter.

As a result we've made the following two changes:

- Endurance and willpower no longer restore to max upon resurrection for people over level thirty. If you would resurrect with less than ten percent of your max, you will resurrect with ten percent. Otherwise, you will resurrect with however much you died with.

- All tattoos that tick passively now have a guaranteed fifty ticks of working before the random fade can happen.

We're aware this is a pretty massive change, but we believe it will be a substantial improvement longterm in many areas of the game.


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Announce News Post #5559

You must endure.

Written by: Makarios, the Meticulous
Date: Friday, January 19th, 2024
Addressed to: Everyone


We've just made a substantial change to how endurance and willpower will function in the context of Achaea going forward. Historically speaking, endurance and willpower have both served as gates upon high impact abilities or as a limiting factor on said abilities. A primary reason this used to work well was for a number of reasons:

- Most importantly, dying was more impactful. Xp and essence loss was a nontrivial opportunity cost even for the upper end of players. This is much less true with the advent of xp regaining mechanics, decreased essence loss upon death and much vaster reserves of experience due to the inevitable march of father time and the expanded area options for hunting. Death just isn't the deterrent it used to be, and while overall we believe that is a net benefit, in this case it has caused problems.

- People have continued to level, which means their reserves of endurance and willpower have continued to increase over time. 1000 willpower now is much less of an opportunity cost than it once was, especially with the average level being much higher.

- There are significantly expanded options for regeneration and reduction in costs, both artefacts, minerals, and more.

With that in mind, we believe that the current state of endurance and willpower is:

- Not serving its purpose as intended.

- Is a large design space we are neglecting as it doesn't tangibly matter.

As a result we've made the following two changes:

- Endurance and willpower no longer restore to max upon resurrection for people over level thirty. If you would resurrect with less than ten percent of your max, you will resurrect with ten percent. Otherwise, you will resurrect with however much you died with.

- All tattoos that tick passively now have a guaranteed fifty ticks of working before the random fade can happen.

We're aware this is a pretty massive change, but we believe it will be a substantial improvement longterm in many areas of the game.


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